DankWiki

Enchant Guide

1. Pickaxe Guide

Basic Explanation#

StepsDescription
Step 1Upgrade crates to obtain higher tier pickaxes. Fortune is gained from opening higher tier crates than your current pickaxe. Your Pickaxe will automatically upgrade when you open new higher tier crate than your current pickaxe.
Step 2Fortune plays a massive part in progression. You should aim for an Event Pickaxe /ecw or OG Pickaxe /cw for starting out and then slowly increment upgrading through pickaxe tiers to the highest tier pickaxe.
Step 3Build MasterOG Crates to buy Pets from /exchange Upgrade pets to Max Level and /petcombine them to create + Pets (You can also convert pets to MOG Crates in /exchange)

Important stuff#

<big>Combined / Auto-Upgraded Pickaxes to transfer Momentum, Enchants, and Manually added Artifacts. Use artifacts on your pickaxe as you gain them.</big>

Everyone has 100% token refund. You can refund Enchants in /ce or refund all tokens using /rce all

You can Salvage Extra Gear and Pickaxes for Tokens using /salvage and /sa

You can Upgrade Crates to a Higher Tier by combining 4x of the same Crates or use /upgrade

Gangs#

Gangs provide massive bonuses. Be sure to join a Gang as soon as possible using /gang. You will want to join the highest level gang you can get into as they provide more bonuses.

Basic Enchants#

Note: There is a basic enchant called Fortune that is present on all picks. I beg of you, please do not put tokens into this enchant. There are many other ways that this enchant will increase over time and it becomes of symbol of how far you've come. Fortune is non-refundable. If for some reason, you wish to add levels to fortune, it can only be done by using the command /ce fortune [# of levels to add].

Below is the recommended order to get all the Basic Enchants on your new pick:

StepsEnchantDescriptionCost (Tokens)
Step 1Spiral to level 15 (+15)Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards6,735
OptionalJump +10 (max)Everyone has access to Fly. This Enchant is mainly used for getting Convoys in PvP137,500
OptionalHaste (max)Removes Mining Animation at Max Level. Max level of 12,500
Step 4TokensPer10 +1 (max)Gives .1 tokens for every 10 blocks mined (e.g., Mine 1m blocks = 100k Tokens)5,000
Step 5LuckyMining +3Chance to find 1, 2, 3 tokens while mining45,000
Step 6EXPExchanger +5Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP75,000
OptionalImplants (max)Replenishes Food as you mine.5,000
Step 8Spiral to level 25 (+10)Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards65,405
Step 9LuckyTokens +3Chance to find tokens in 10, 20, or 30 increments based on level255,000
OptionalSpeed +2 (max)Provides run Speed Increase175,000
Step 11LuckyCrate +3Chance to find more Crates while Mining60,000
Step 12LuckyKeys +4Chance to find mine, rankup, vote, and ultramine keys while mining700,000
Step 13Spiral to level 35 (+10)Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards1,072,705
Step 14LuckyMoney +3Chance to find 100k at level 1, 250k at level 2, and 500k at level 390,000
Step 15Leveler (max)Automatically levels up fortune in 1 level increments100,000
Step 16LuckyKeys to level 9 (+5)Chance to find prestige, master, champion, knight, and royal keys while mining2,000,000
Step 17EXPMultiplier (max)Doubles Exp Gained from mining75,000
Step 18OreMultiplier +4Increases Sell Value of Blocks by 25% per level.450,000
Step 19Plenitude +5Chance to double tokens on that swing. 1% per level, max of 5%625,000
Step 20Multitude +5Chance to double money on that swing. 1% per level, max of 5%625,000
Step 21SunRise +10Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.1,875,000
Step 22Spiral to level 45 (+10)Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards4,674,555
Step 23LuckyKeys to level 18 (+9)Chance to find all the + keys while mining6,750,000
Step 24Prestigious +50Provides a 1% Sell Bonus Increase per Level of Prestigious3,725,000
Step 25SunRise to level 20 (+10, max)Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.4,375,000
Step 26Spiral to level 60 (+15)Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards19,912,020
Step 27Prestigious to level 250 (+200)Provides a 1% Sell Bonus Increase per Level of Prestigious39,900,000
Step 28Spiral to level 65 (+5)Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards11,787,390
Step 29FrenzyIncreasing Money made from Mining and the 'RandomMoney' enchant by 2x.Level 1: 10,000,000; Level 2: 50,000,000
Step 30RampageIncreasing Tokens made from Mining by 2x.Level 1: 10,000,000; Level 2: 50,000,000
Max Tokens Needed:198,918,810 Tokens

Empowerments#

By this time you should have acquired enough fortune to gain some Empowerments via /emp - There is no choosing wrong empowerments, but based on your playstyle, some might be better suited than others. You can see a recommended list in the Empowerment Guide Updated. All Empowerments provide unique boosts. Read over them and pick the ones that will apply to you the best. You can reset Empowerments at any time using Dempowerment Cookies which are obtainable from store or from Artifact Dave

Master Enchants#

Congratulations! You've made it to the next tier of pickaxe enchants.

<blockquote>

CrateLuck#

By far, the most important Master enchant that you should look to obtain is 'CrateLuck'. CrateLuck will pick a random Rare Crate (ranging from MasterOG to TMD) and will increase your chance to find said crate by 0.001% for every block broken until you find that crate. This is a really powerful token generation enchant and will allow you to continue to upgrade your pickaxe. </blockquote>


Here is a suggested, basic routine while grinding at the Master levels (credit: SuperficialCake, 87I, and EagleClarinet22)

  • Mine and fish equivalently. Load up on crates and keys: crates should be upgraded as high as possible before you consider opening them. Keys should be upgraded to PlusPlus Keys before opening to maximize their rewards. Any Keys below Master should be opened as they are received immediately.
  • Use /rc and /cmr - they are your friends. Check /rc [next master level (e.g., M10)] or /cmr frequently to see how much it takes to get you to the next Master. If you see it will take you less than 30 minutes of mining, start mining and then use /mr to rankup.
  • Otherwise, if you've just ranked up, check out your Prestigious level. The main strategy is that you should be adding the following at each Master rankup:

Keep Spiral at 81 until you can afford 100K levels of RandomMoney (see below for combination that should be your goal). Having Spiral at level 81 maintains a 9x9 radius for efficiency. After Spiral level 81, the cost for more levels skyrockets, and those tokens could be used for Prestigious and RandomMoney. If you want to upgrade Spiral past 81, do it in multiples of 9 only (e.g., 81 → 90, 90 → 99, etc.). Dump a good chunk of your Tokens into Prestigious (to max out Prestigious, hover over it in the Enchant Menu and hit your 'Drop Key' keybind - usually "Q").

RandomMoney 100K Requirement#

You should continue to grind through the Master levels for tokens until you can afford the following combination. You should refund all your enchants to be able to afford this: <blockquote> RandomMoney (level 100,000) + Enhancer (level 125) + Frenzy (level 2) + Spiral (level 81) This will cost 5,315,848,626 tokens. </blockquote> The RandomMoney enchant will help you to generate a ton of money which can be used for ranking up. With this combination, you should reach the Champion (C1) rank pretty quickly.

C1 Sprint (M1 to M100)#

Focus entirely on your rankup speed. Keep your pick lean and efficient.

  • Keep Spiral at 81. Don't increase until you've met the RandomMoney 100K token requirement.
  • Prestigious: Continue increasing Prestigious to keep your Money bonuses high enough to fund the Master rankup costs.
  • Once you've hit C1, congrats! You can now start grinding for Abundance levels, and you've reached the end of this guide.

Random Money Enchant#

Random money Enchant gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in. Note: it is not recommended to buy random money until you can afford 100,000 levels of it, totaling 5,000,050,000 tokens.

You can view how much you'd make at a specific RandomMoney Level using /randommoney <level>

LevelRandom Money Bonus
Greater than/equal to Random Money Level 10Multiplies base money by 100. Money with no modifiers = $10,000
Greater than/equal to Random Money Level 100Multiplies base money by 1,000. Money with no modifiers = $1,000,000
Greater than/equal to Random Money Level 1000Multiplies base money by 10,000. Money with no modifiers = $100,000,000
Greater than/equal to Random Money Level 10000Multiplies base money by 100,000. Money with no modifiers = $10,000,000,000
Greater than/equal to Random Money Level 50000Multiplies base money by 1,000,000. Money with no modifiers = $500,000,000,000
Greater than/equal to Random Money Level 75000Multiplies base money by 10,000,000. Money with no modifiers = $7,500,000,000,000
Greater than/equal to Random Money Level 100000Multiplies base money by 100,000,000. Money with no modifiers = $100,000,000,000,000
Greater than/equal to Random Money Level 250000Multiplies base money by 1,000,000,000. Money with no modifiers = $2,500,000,000,000,000

Champion Enchants#

It's up to you to figure out how to progress from here.

<blockquote> Dank Prison is all about theory crafting. This Guide ends at Champion Rank. At this point it's up to you to figure out the rest. Communicate with other players to figure out the best way to progress, or try new things and figure it out. </blockquote>

1. Misc Pickaxe Enchants

Event Pickaxe Enchants#

  • Valentines Event - HeartAttack - Chances Spiral Particles to Hearts Effect
  • Cinco De Mayo Event - ParticleTransmutation - Chances Spiral Particles to Dragon Breath Effect
  • St. Patricks Event - LuckyGold - Provides a 1% chance to double money for swing it procs on

Depth#

Depth is a special that can only be bought with Artifact Powder at David in Spawn. Each level of Depth adds another layer to Spiral (+9 additional blocks per swing per level of Depth).

Depth LevelPriceDescription
Depth 1150 Artifact PowderAdds +9 Blocks Broken Per Swing - Allows for 125% Sell and 110% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 2250 Artifact PowderAdds +18 Blocks Broken Per Swing - Allows for 150% Sell and 120% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 3500 Artifact PowderAdds +27 Blocks Broken Per Swing - Allows for 175% Sell and 130% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 4750 Artifact PowderAdds +36 Blocks Broken Per Swing - Allows for 200% Sell and 140% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 51000 Artifact PowderAdds +45 Blocks Broken Per Swing - Allows for 225% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 61500 Artifact PowderAdds +54 Blocks Broken Per Swing - Allows for 250% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 72500 Artifact Powder + Royal rankAdds +63 Blocks Broken Per Swing - Allows for 250% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 83000 Artifact Powder + Royal rankAdds +72 Blocks Broken Per Swing - Allows for 250% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 94000 Artifact Powder + Royal rankAdds +81 Blocks Broken Per Swing - Allows for 250% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 105000 Artifact Powder + Royal rankAdds +90 Blocks Broken Per Swing - Allows for 250% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap

Corkscrew#

Corkscrew is a special enchant that is only found on TheMostDankest Pickaxes or above; it cannot be bought with Tokens. Each level of Corkscrew adds another layer (Adds +9 Blocks Broken Per Swing) to Spiral.

Below is the level of Corkscrew for each Pickaxe at TMD or above:

Pickaxe TierCorkscrew Level
TheMostDankest1
Amnesia2
GodFather3
Resilient4
Eternal5

Momentum#

Momentum is a special enchant that can only be found by mining. While mining, you might find a Momentum Page. Applying this page to a pick adds momentum levels to your pick. The amount of momentum levels per page depends on certain bonuses.

Each level of momentum on your pickaxe increases the overall sell value by 0.1% while the enchant is active. This sell value is doubled to 0.2% with the 'Double Momentum Bonus' Empowerment

To activate the enchant, you must mine until the momentum counter on certain scoreboards /sb is above 250. This goes up infinitesimally. Once you stop mining, the counter drops by 5 points per second. Once your Momentum Counter drops below 250 momentum, the enchant will deactivate and will no longer provide additional sell bonus.

Momentum has infinite enchant levels.

Mimic Enchant levels#

Mimic is a Champion enchant. Each level will have a chance to 'mimic' or duplicate the corresponding enchant.

Level 1: Leveler

Level 2: Depth 1

Level 3: Lucky Keys

Level 4: Random Money

ChampionKeyUnlock#

Once you have 100% of all the base artifacts (100% sell, token, luckyblock, and luckyblock+), you can access the 'Champion Enchant Menu' and get this enchant for free. This enchant removes the limiter on normal champion keys found via mining, allowing you to find your maximum allowed amount of keys.

Fishing Rod Guide#

This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3

There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double crates or 1% chance to double keys.

Screenshot_19.png

EnchantWhat it does
Key FinderFinds better keys
Key Doubler2.5% chance per level to double keys. Max of 25%
Crate FinderFinds better crates
Crate Doubler2.5% chance per level to double crates. Max of 25%
LureDecreases time need to catch fish. 5 second decrease per level
LuckyKeys++Gives you a chance to fish ++ keys. In this order, based on level: Mine, Rankup, Vote, Ultramine, Prestige, Master, Champion, Knight, Royal

ExtraFish#

ExtraFish is a non-refundable fishing rod enchant that can be purchased from DragonEgg Tom. Each level provides additional benefits to your rod. See below.

Note: Extra fish have a maximum of +5, and chances ≥ 100% add another 2x chance.

Depth LevelPriceDescription
ExtraFish 150 Dank DustProvides +1 extra fish and 20% chance to double fished Keys / Crates
ExtraFish 275 Dank DustProvides +2 extra fish and 40% chance to double fished Keys / Crates
ExtraFish 3100 Dank DustProvides +3 extra fish and 60% chance to double fished Keys / Crates
ExtraFish 4150 Dank DustProvides +4 extra fish and 80% chance to double fished Keys / Crates
ExtraFish 5200 Dank DustProvides +5 extra fish and 100% chance to double fished Keys / Crates

| ExtraFish 6 | 250 Dank Dust | Provides +5 extra fish and 120% chance to double fished Keys / Crates Chances ≥ 100% add another 2x chance | | ExtraFish 7 | 300 Dank Dust | Provides +5 extra fish and 140% chance to double fished Keys / Crates Chances ≥ 100% add another 2x chance | | ExtraFish 8 | 350 Dank Dust | Provides +5 extra fish and 160% chance to double fished Keys / Crates Chances ≥ 100% add another 2x chance | | ExtraFish 9 | 425 Dank Dust | Provides +5 extra fish and 180% chance to double fished Keys / Crates Chances ≥ 100% add another 2x chance | | ExtraFish 10 | 500 Dank Dust | Provides +5 extra fish and 200% chance to double fished Keys /Crates Chances ≥ 100% add another 2x chance |

Sword Enchants#

This is just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.

EnchantWhat it does
Leech5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
Infect5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
InhibitorSmall chance to stop your enemy from regening health for 2 seconds. Max level 3
EntangleSmall chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
GroundedDisables all forms of jumping potion effects. 3 seconds per level, max level 5
ShadowstepTeleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
Divine ShieldPressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
SlownessActivates 1 second of slowness every time you hit your enemy. Max level 1
Fangs5% chance to activate, summons a row of evoker fangs, damages anything in the way, possibly launching them into the air.

Helpful commands#

CommandPurpose
/for or /fortuneShows fortune level on a Pickaxe
/ecost <enchant> <current_level> <target_level>Shows the token cost for the specified enchant.
/worthShows your Pickaxe, Fishing Rod, and Swords worth
/worth <enchant>Shows an enchant's worth on your Pickaxe, Fishing Rod, and Swords
/pureworthShows your pickaxe's token worth, without fortune included
/sOpens settings
/cuToggles CrateUpgrader
/kuToggles KeyUpgrader
/coToggles CrateOrganizer
/koToggles KeyOrganizer
/empOpens Empowerments Menu
/tasksOpens Tasks Menu