Custom Enchants

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Dank Prison offers 100's of unique Custom Enchants that can only be found on Dank Prison

Pickaxe Enchants

First tier enchants

Enchant Effect Number of Levels Price to max
Jump Provides jump boost 10 550,000
Haste Provides haste 10 550,000
Tokens Per 10 Gives .1 tokens per block mined, in increments of 1000 1 50,000
Spiral Increases amount of blocks you break per swing by +1 81 (108 at C1) 127,048,626 (2,460,771,396 at C1)
EXP Exchanger Exchanges exp for tokens. 1 level = 1 token 5 325,000
Unbreakable Makes pickaxe unbreakable 1 1,000,000
LuckyMining Chance to find tokens in 1,2, or 3 increments, depending on level 3 75,000
Implants Replenishes health and food as you mine 1 25,000
Speed Gives speed 2 175,000
Nightvision Gives nightvision 1 25,000
Lucky Crate More chances at low tier crates 3 150,000
Leveler Automatically upgrades fortune, efficiency, and unbreaking as you mine 1 100,000
Lucky Money Chance to find money in 100k, 250k, and 500k increments, depending on level 3 150,000
Lucky tokens Chance to find tokens in 10, 20, or 30 increments, depending on level 3 255,000
Sell Multiplier Increases sell value by 25% per level 2 200,000
Ore multiplier Increases ores found by 25% per level 2 200,000
EXP Multipler doubles exp earned 1 75,000
Crate Upgrader Automatically upgrades crates as you mine 1 50,000
Sunrise Increases money made by 1% per level. Only active during daytime 20 16,250,000
Prestigious Increases sell value by 1% per level 10,000 50,495,000,000
Multitude Provides 1% chance to double money per swing per level 5 1,250,000
Plentitude Provides 1% chance to double tokens per swing per level 5 1,250,000
Lucky Keys Allows finding keys, depending on level. Mine, Rankup, Vote, Ultramine, Prestige, Master, Champion, Knight. Levels 8-16 provide chance to find + alternates 16 32,400,000
Key Upgrader Automatically upgrades keys as you mine 1 150,000

Master enchants

Enchant Description Number of Levels Price to Max
Dank Tokens Chance to find tokens in 20, 40, and 60 increments depending on level 3 1,950,000
Dankify Doubles money made from Lucky Money 1 250,000
Satisfied Hunger never goes down 1 350,000
Eclipse Chance to find tokens in up to 60 increments, depending on level. Only active at night 3 4,500,000
Upsurge Increase max sell multiplier. 105 levels unlocked at M1, 5 additional levels unlocked per Master 600 269,700,000
Escalation Increase max token multiplier. 105 levels unlocked at M1, 5 additional levels unlocked per Master 600 269,700,000
Lucky Block Upgrader Automatically upgrade lucky blocks as you mine 1 250,000
Clever Doubles chance for leveler enchant to activate 1 500,000
Double Level gives 2 levels per leveler activation instead of 1 1 1,000,000
Master Money allows finding money in 1m, 2.5m, and 5m depending on level 3 6,000,000
Rampage When activated, doubles tokens earned by everyone on the server for 15 seconds per level 2 60,000,000
Frenzy When activated, doubles money earned by everyone on the server for 15 seconds per level 2 60,000,000
Prosper 1% chance to double fortune per swing, per level 10 550,000,000
Random Money Gives a certain amount of money based off enchant level 500,000 125,000,250,000
Enhancer Increases random money activation rate by .01% per level 100 84,250,000

Random Money Tiers

Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100

Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000

Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000

Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000

Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000

Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000

Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000

Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000

Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000

Champion enchants

Enchant Description Number of Levels Price to Max
Random Rankup Gives a free rankup every 7000 blocks mined, amount reduced by 10 blocks per level 300 11,962,500,000
Random Prestige Gives a free prestige every 700,000 blocks mined, amount reduce by 1000 blocks per level 300 24,675,000,000
Random Master Gives a free prestige every 7,000,000 blocks mined, amount reduce by 10,000 blocks per level 300 49,350,000,000
Random Champion Gives a free prestige every 700,000,000 blocks mined, amount reduce by 1,000,000 blocks per level 300 98,700,000,000
Champion money Gives money in 100m, 250m, and 500m increments depending on level 3 22,500,000
Double Rankup 1% chance to double rankup from random rankup per level 100 50,500,000,000
Double Prestige 1% chance to double prestigefrom random prestige per level 100 75,750,000,000
Double Master 1% chance to double master from random master per level 100 101,000,000,000
Double Champion 1% chance to double champion from random champion per level 100 202,000,000,000
Champion Tokens Gives tokens in 40,80, and 160 increments depending on level 3 30,000,000
Abundance Increases tokens earned by 1% per level 500 6.737,500,000
Elevate Increases money made by 1% per level. Stacks on prestigious. So at prest 1000, each level of elevate increases money made by 10% 100 5,450,000,000
Triple Level gives 3 levels every time leveler activates 1 10,000,000
Double Randommoney 1% chance to double randommoney per level. Unlocks 1 level every 5 champions 20 2,100,000,000
Mimic Each level has a chance to mimic a specific enchant. Unlocks 1 level every 10 champions 7 1,400,000,000
Champion Frenzy Random event, doubles all crates and keys mined for 15 minutes 1 100,000,000

Mimic Levels

Level 1: Leveler

Level 2: Clever

Level 3: Corkscrew

Level 4: Lucky Keys

Level 5: Random Money

Level 6: Rampage

Level 7: Frenzy

Champion Frenzy

Event starts at a random time once per day. When activated, if you have the champion frenzy enchant, all crates and keys mined will be doubled.

Hardcore enchants

All hardcore enchant prices are base prices; not accounting for the 10% increase per hardcore level

Caption text
Enchant Description Number of levels Price to Max
Lucky Keys ++ Chance to find ++ keys based on level. Unlocks 1 level per hardcore. Same progression as Lucky Keys 8 360,000,000
Incremental Increases money earned from Random Money by 1% per level. 10 levels unlocked per hardcore 100 5,050,000,000
Excavate Each level adds another layer to spiral. 1 level unlocked every 5 hardcores 3 15,000,000
Lucky Key Finder 20% increased chance to find keys. Keys are same progression as Lucky Keys. 1 level unlocked every hardcore, starting at hardcore 8 8 1,480,000,000

Fishing Rod Enchants

First tier enchants

Enchant Description Number of levels Price to max
Key Finder Chance to find keys based on Level. Same progression as Lucky Keys 16 1,360,000
Key doubler 2.5% chance to double keys found per level 10 550,000
Crate finder Chance to find crates based on level. See /cw for crate progression 30 4,650,000
Crate doubler 2.5% chance to double crates found per level 10 550,000
Exp exchanger Exchanges exp for tokens, 1 level = 1 token 5 75,000
Night Vision Gives night vision 1 15,000
Unbreakable Makes rod unbreakable 1 25,000
Key Upgrader Automatically upgrades keys as you fish 1 100,000
Crate Upgrader Automatically upgrades crates as you fish 1 100,000
Implants Fills hunger and health as you fish 1 100,000
Fish Doubler Chance to double fish caught 1 250,000
Lure Decreases time need to catch a fish, 5 seconds per level. Max level has a max time of 15 seconds between casting and catching 5 55,000,000

Master Enchants

Caption text
Enchant Description Number of levels Price to max
Satisfied Hunger never goes down 1 1,000,000

Champion Enchants

Caption text
Enchant Description Number of levels Price to max
Fishing Frenzy See fishing frenzy event 1 100,000,000

Fishing Frenzy event

Once per day at a random time, fishing frenzy event will trigger. During this period of 15 minutes, if you have the fishing frenzy enchant, all crates, keys, fish caught, and money made from fishing will be doubled.

Sword Enchants

Unbreaking, Sharpness, and Fire Aspect are prices from level 0

First Tier Enchants

Enchant Description Number of Levels Price to Max (Gems or Emblems)
Unbreaking Increases durability 300 300
Sharpness Increases damage 125 125
Fire Aspect Ignites enemies on fire 17 459
Leech 5% chance to steal life on hit, 1 heart per level 3 150
Infect 5% chance to apply poison on hit, max of poison 3 3 150
Inhibitor Small chance to stop health regen for 2 seconds 3 150
Entangle Small chance to stop enemies from moving for 3 seconds 3 150
Grounded Disables jumping for 3 seconds per level 5 500
Shadowstep Teleports you behind the closest player, 5 block range per level 4 350
Divine Shield Pressing crouch 3 times within 1 seconds activates, allowing you to take no damage for 3 seconds 1 100
Slowness applies 1 second of slowness every hit 1 75
Fangs 5% chance to summon a row of fangs that launch your enemy into the air 1 150
CheatDeath If an attack would have killed you, negates attack entirely. 5 minute cooldown timer 1 750
Havoc each level adds 1 additional minute to death blacklist timer when opponent is killed 10 6000

Miscellaneous Enchants

Depth

Depth is a special enchant only available after you get to C1, and can only be bought with Artifact Powder. Each level of depth adds another layer to spiral.

Pricing:

  1. 100 Artifact Powder
  2. 250 Artifact Powder
  3. 500 Artifact Powder
  4. 750 Artifact Powder
  5. 1000 Artifact Powder

Corkscrew

Corkscrew is a special enchant only available on TheMostDankest Pickaxe, it can be mimic using Mimic Level 3. Each level of corkscrew adds another layer to spiral.

Momentum

Momentum is a Special enchant that can only be found by mining. While mining, you might find a Momentum Page. Applying this page to a pick adds 1 level of momentum.

Each level of momentum increases overall sell value by .1% while the enchant is active

To activate the enchant, you must mine until the momentum counter on certain scoreboards is above 50. This can go up to 80. Once you stop mining, the counter drops by 5 points per second, meaning you have 6 seconds to start mining again, or momentum will deactivate.