Custom Enchants: Difference between revisions
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=== Master enchants=== | === Master enchants=== | ||
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! Enchant !! Description !! Number of Levels !! Price to Max | |||
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| Dank Tokens || Chance to find tokens in 20, 40, and 60 increments depending on level|| 3|| 1,950,000 | |||
|- | |||
| Dankify|| Doubles money made from Lucky Money|| 1|| 250,000 | |||
|- | |||
| Satisfied|| Hunger never goes down|| 1|| 350,000 | |||
|- | |||
| Eclipse|| Chance to find tokens in up to 60 increments, depending on level. Only active at night|| 3|| 4,500,000 | |||
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| Upsurge|| Increase max sell multiplier. 105 levels unlocked at M1, 5 additional levels unlocked per Master|| 600|| 269,700,000 | |||
|- | |||
| Escalation|| Increase max token multiplier. 105 levels unlocked at M1, 5 additional levels unlocked per Master|| 600|| 269,700,000 | |||
|- | |||
| Lucky Block Upgrader|| Automatically upgrade lucky blocks as you mine || 1|| 250,000 | |||
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| Jackhammer|| Adds another layer to lazer|| 1|| 10,000,000 | |||
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| Clever|| Doubles chance for leveler enchant to activate|| 1|| 500,000 | |||
|- | |||
| Double Level|| gives 2 levels per leveler activation instead of 1|| 1|| 1,000,000 | |||
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| Master Money|| allows finding money in 1m, 2.5m, and 5m depending on level|| 3|| 6,000,000 | |||
|- | |||
| Magnitude|| Each level adds 2 layers to lazer|| 2 (5 at C1)|| 150,000,000 (750,000,000 to get to level 5) | |||
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| Rampage|| When activated, doubles tokens earned by everyone on the server for 15 seconds per level|| 2|| 60,000,000 | |||
|- | |||
| Frenzy|| When activated, doubles money earned by everyone on the server for 15 seconds per level|| 2|| 60,000,000 | |||
|- | |||
| Prosper|| 1% chance to double fortune per swing, per level|| 10|| 550,000,000 | |||
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| Random Money|| Gives 1 token per level, multiplied by the tier|| 500,000|| 125,000,250,000 | |||
|- | |||
| Enhancer|| Increases random money activation rate by .01% per level|| 100|| 84,250,000 | |||
|} | |||
==== Random Money Tiers ==== | |||
Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100 | |||
Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000 | |||
Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000 | |||
Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000 | |||
Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000 | |||
Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000 | |||
Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000 | |||
Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000 | |||
Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000 | |||
=== Champion enchants=== | === Champion enchants=== | ||
=== Hardcore enchants=== | === Hardcore enchants=== |
Revision as of 17:35, 4 November 2020
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- Dank Prison offers 100's of unique Custom Enchants that can only be found on Dank Prison
Pickaxe Enchants
First tier enchants
Enchant | Effect | Number of Levels | Price to max | |
---|---|---|---|---|
Autosell | Sells all ores mined | 1 | 500 | |
Jump | Provides jump boost | 10 | 550,000 | |
Haste | Provides haste | 10 | 550,000 | |
Tokens Per 10 | Gives .1 tokens per block mined, in increments of 1000 | 1 | 50,000 | |
Lazer | Allows you to mine in a 3x3x(x) pattern | 1 | 600 | |
EXP Exchanger | Exchanges exp for tokens. 1 level = 1 token | 5 | 325,000 | |
Unbreakable | Makes pickaxe unbreakable | 1 | 1,000,000 | |
LuckyMining | Chance to find tokens in 1,2, or 3 increments, depending on level | 3 | 75,000 | |
Drill | Adds another layer to lazer | 1 | 15,000 | |
Implants | Replenishes health and food as you mine | 1 | 25,000 | |
Speed | Gives speed | 2 | 175,000 | |
Nightvision | Gives nightvision | 1 | 25,000 | |
Lucky Crate | More chances at low tier crates | 3 | 150,000 | |
Leveler | Automatically upgrades fortune, efficiency, and unbreaking as you mine | 1 | 100,000 | |
Lucky Money | Chance to find money in 100k, 250k, and 500k increments, depending on level | 3 | 150,000 | |
Lucky tokens | Chance to find tokens in 10, 20, or 30 increments, depending on level | 3 | 255,000 | |
Sell Multiplier | Increases sell value by 25% per level | 2 | 200,000 | |
Ore multiplier | Increases ores found by 25% per level | 2 | 200,000 | |
EXP Multipler | doubles exp earned | 1 | 75,000 | |
Crate Upgrader | Automatically upgrades crates as you mine | 1 | 50,000 | |
Sunrise | Increases money made by 1% per level. Only active during daytime | 20 | 16,250,000 | |
Prestigious | Increases sell value by 1% per level | 10,000 | 50,495,000,000 | |
Multitude | Provides 1% chance to double money per swing per level | 5 | 1,250,000 | |
Plentitude | Provides 1% chance to double tokens per swing per level | 5 | 1,250,000 | |
Lucky Keys | Allows finding keys, depending on level. Mine, Rankup, Vote, Ultramine, Prestige, Master, Champion. Levels 8-14 provide chance to find + alternates | 14 | 24,850,000 | |
Pierce | Each level adds another layer to laze | 3 | 525,000 | |
Key Upgrader | Automatically upgrades keys as you mine | 1 | 150,000 |
Master enchants
Enchant | Description | Number of Levels | Price to Max |
---|---|---|---|
Dank Tokens | Chance to find tokens in 20, 40, and 60 increments depending on level | 3 | 1,950,000 |
Dankify | Doubles money made from Lucky Money | 1 | 250,000 |
Satisfied | Hunger never goes down | 1 | 350,000 |
Eclipse | Chance to find tokens in up to 60 increments, depending on level. Only active at night | 3 | 4,500,000 |
Upsurge | Increase max sell multiplier. 105 levels unlocked at M1, 5 additional levels unlocked per Master | 600 | 269,700,000 |
Escalation | Increase max token multiplier. 105 levels unlocked at M1, 5 additional levels unlocked per Master | 600 | 269,700,000 |
Lucky Block Upgrader | Automatically upgrade lucky blocks as you mine | 1 | 250,000 |
Jackhammer | Adds another layer to lazer | 1 | 10,000,000 |
Clever | Doubles chance for leveler enchant to activate | 1 | 500,000 |
Double Level | gives 2 levels per leveler activation instead of 1 | 1 | 1,000,000 |
Master Money | allows finding money in 1m, 2.5m, and 5m depending on level | 3 | 6,000,000 |
Magnitude | Each level adds 2 layers to lazer | 2 (5 at C1) | 150,000,000 (750,000,000 to get to level 5) |
Rampage | When activated, doubles tokens earned by everyone on the server for 15 seconds per level | 2 | 60,000,000 |
Frenzy | When activated, doubles money earned by everyone on the server for 15 seconds per level | 2 | 60,000,000 |
Prosper | 1% chance to double fortune per swing, per level | 10 | 550,000,000 |
Random Money | Gives 1 token per level, multiplied by the tier | 500,000 | 125,000,250,000 |
Enhancer | Increases random money activation rate by .01% per level | 100 | 84,250,000 |
Random Money Tiers
Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100
Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000
Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000
Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000
Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000
Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000
Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000
Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000
Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000
Champion enchants
Hardcore enchants
Fishing Rod Enchants
- First Tier Enchants
Sword Enchants
- First Tier Enchants
Master Enchants
- Master Enchants are unlocked once you achieve Master 1 rank which you can get by prestiging 100 times and then use /master
Name | Max Level | Description |
---|---|---|
Dank Tokens | 3 | Provides a small chance to find small token bonuses while mining. 20, 40 and 60 tokens at a time. |
Dankify | 1 | Allows Lucky Money Enchant to take advantage of your Master levels. 1 Master level = 1,000 prestige levels in calculation to help with money scaling at master ranks |