1.9.0
Release 1.9.0 Date
Changelog 1.9.0 Release - Nov 21st 2024
Additions
- Added new Empowerment FishingFrenzy AutoFish - This empowerment reduces AutoFishing's shard cost to 0 during Fishing Frenzy.
- Added new Empowerment 4th Line Awakening - This empowerment allows you to use Augmentation Crystals to improve 4th line Armor Awakenings.
- Added /shardstop - Shards Top Leaderboard
- Added /warp farm and /warp farms as alias's to take you to your plot if you have one
- Added Statistics for amount of Shards Earned from Farming and Each Type of harvest sold
- Adde Statistics for amount of Free AutoFishing Casts a player has used while FF is active when using Free AutoFishing Emp
- Farming Release - Farming Consumes Prestige Points which you earn for every prestige you rankup through. The higher your rank the more prestige points you'll have available to spend on upgrading your farms. Farmland can be purchased from FarmerJohn NPC in spawn. You're currently allowed to have up to 3 farms. Farms can be picked up by breaking your end rod and placing it in a new location. You can find your farm locations using /farms once they are active. Selling Farm Harvests Awards Shards
Your First Farmland will cost 1,000 Prestige points
Your Second Farmland will cost 100,000 Prestige points
Your Third Farmland will cost 1,000,000 Prestige points
Starting Farm = 8 plants growing at same time
Medium Farm = 24 Plants growing at same time - First Farm = 2,500 Prestige Points, 2nd Farm = 25,000 Prestige Points, 3rd Farm = 250,000 Prestige Points
Large Farm = 48 Plants growing at same time - First Farm = 10,000 Prestige Points, 2nd Farm = 100,000 Prestige Points, 3rd Farm = 1,000,000 Prestige Points
Starting Storage = 9 Slots Storage Bank
Medium Storage = 18 Slots Storage Bank - First Farm = 2,500 Prestige Points, 2nd Farm = 25,000 Prestige Points, 3rd Farm = 250,000 Prestige Points
Large Storage = 27 Slots Storage Bank - First Farm = 10,000 Prestige Points, 2nd Farm = 100,000 Prestige Points, 3rd Farm = 1,000,000 Prestige Points
Starting Seed Wheat - ~50min Maturity Time - Sells for 1 shard ea
Tier 2 - Carrots - ~47.5min Maturity Time - Sells for 2 shard ea - First Farm = 1,500 Prestige Points, 2nd Farm = 15,000 Prestige Points, 3rd Farm = 150,000 Prestige Points
Tier 3 - Potatoes - ~45min Maturity Time - Sells for 3 shard ea - First Farm = 2,500 Prestige Points, 2nd Farm = 25,000 Prestige Points, 3rd Farm = 250,000 Prestige Points
Tier 6 - Beetroot - ~42.5min Maturity Time - Sells for 6 shard ea - First Farm = 5,000 Prestige Points, 2nd Farm = 50,000 Prestige Points, 3rd Farm = 500,000 Prestige Points
Tier 7 - Pitcher - ~40min Maturity Time - Sells for 7 shard ea - First Farm = 10,000 Prestige Points, 2nd Farm = 100,000 Prestige Points, 3rd Farm = 1,000,000 Prestige Points
Tier 8 - TorchFlower - ~35min Maturity Time - Sells for 8 shard ea - First Farm = 25,000 Prestige Points, 2nd Farm = 250,000 Prestige Points, 3rd Farm = 2,500,000 Prestige Points
Reminder to properly see some plants you must be on an appropriate or higher minecraft version
Beetroots require 1.9+ Minecraft Version to properly see them.
Pitcher Plants require 1.20+ Minecraft Version to properly see them.
TorchFlower Plants require 1.20+ Minecraft Version to properly see them.
- Shard Perks Release
There is currently 28 new Shard Related Perks you can Purchase from /perks
All Perks have 10 levels that progressively get more expensive as you get a higher level
Level 1 Perks cost - 10,000 Shards
Level 2 Perks cost - 20,000 Shards
Level 3 Perks cost - 30,000 Shards
Level 4 Perks cost - 40,000 Shards
Level 5 Perks cost - 50,000 Shards
Level 6 Perks cost - 60,000 Shards
Level 7 Perks cost - 70,000 Shards
Level 8 Perks cost - 80,000 Shards
Level 9 Perks cost - 90,000 Shards
Level 10 Perks cost - 100,000 Shards
Provides 1% chance per Level to add double FC from cast to KL
Provides .5% chance per Level to add double blocks from swing to CL
+1% increased keys to find keys from mining and fishing
1% chance per level to double keys from mining and fishing
+1% increased chance to find crate from mining and fishing
1% chance per level to double crates from mining and fishing
10% chance per level to add +1 fc per cast (eligible for doubling)
+5% chance per level to add +1 momentum when finding momentum
+1% increased money gain per level from mined blocks
+1% increased token gain per level from mined blocks
+1% increased chance per level to find gems while mining and fishing
+adds 1x per level to fish token sell value
+.5% increased chance per level to find luckyblocks from mining
+.5% increased chance per level to find luckyblock+'s from mining
+1% increased chance per level to find LPB and LPB+ while mining and fishing
+.5% increased chance per level to find Artifacts while mining and fishing
+.5% increased chance per level to find Dragon Eggs while mining and fishing
+.5% increased chance per level to find Relics while mining and fishing
+.5% increased chance per level to find Personal Boosters while mining and fishing
Adds +1 weekly LDRerolls per level
10% chance per level to Gain +1 fortune from all fortune finding enchants.
Adds 1% per level to north outpost
Adds 1% per level to south outpost
Adds 1% per level to castle outpost
Adds 1% per level to pit outpost
Adds 1% per level to volcano outpost
Adds 1% per level to pinnacle outpost
Adds 1% per level to skull outpost
Revisions
- Mimic Enchant now has a max level of 4 (Down from 6)
- Added back DankBot Disable Setting /s dankbot - Requires TMD Rank to use
- Change Tier 3 Task "Exchange 2x MOG or Another Pet for Pet" to "Exchange 2x MOG for a Pet"
- Added Tier 1 Task "Exchange a pet for a different Pet"
- Exp from the total amount of fish caught is now multiplied by 10
- Tokens from EXPExchanger while fishing are now multiplied by other bonuses like fishing frenzy and perks
- You can now view your own pet list in /showcase instead of having to use /showcase <player name> to view your own pet list in the showcase menu
- KeyUpgrader can no longer be enabled when user is under Master Rank as these players should be opening every key they receive not upgrading them.
- CrateUpgrader can not longer be disabled when user is under Master Rank as these players should be upgrading every crate not opening them.
- CrateBackPack Bulk Opener is now disabled when user is under Master Rank as these players should be upgrading every crate not opening them.
- KeyBackPack Bulk Upgrader is now disabled when user is under Master Rank as these players should be opening every key they receive not upgrading them.
- Frenzy Revamp - Frenzy Timers have been removed and are no longer based on time.
Level 1 - 2x Money.
Level 2 - 2x Money with a 5% chance to be 3x Money instead of 2x.
Level 3 - 2x Money with a 5% chance to be 4x Money instead of 2x.
Level 4 - 2x Money with a 5% chance to be 5x Money instead of 2x.
- Rampage Revamp - Rampage Timers have been removed and are no longer based on time..
Level 1 - 2x Tokens.
Level 2 - 2x Tokens with a 5% chance to be 3x Tokens instead of 2x.
Level 3 - 2x Tokens with a 5% chance to be 4x Tokens instead of 2x.
Level 4 - 2x Tokens with a 5% chance to be 5x Tokens instead of 2x.
- Frenzy and Rampage Relics have been changed
Frenzy Relic now increases bonus proc by an additional 5%
Rampage Relic now increases bonus proc by an additional 5%
Existing Frenzy and Rampage relics lore will not change however they will provide the new changes.
- Poseidon's Lair Revamp
Amount of Negative Blocks has been increased from 500 to 1,000 around the entire map
Gold Blocks now rewards 150 Points up from 100
Gold Blocks are now Particle Based to help eliminate texture pack cheating in PL
Emerald Blocks now rewards 15 Points ea up from 5
Sea Lantern Blocks now rewards 10 Points ea up from 1
Redstone Blocks now has a negative value of -50 up from -3
General Fixes
- Fixed an issue that caused blocks to not be breakable in Plots and Gang World in some cases.
- Fixed Keys Used Top leaderboard not counting ++, Knight, and Royal Keys towards the amount displayed in leaderboard
- Fixed Tokens from EXPExchanger while fishing not adding to the total tokens gained in Fishing Summaries or Totals
- Fixed Day 3 Dailybonus Task not always been automatically completed when player is online and a new day occurs
Removed
- Removed amount of chunks displayed when resetting as mine as it's no longer needed as it was to track server crashes if they occurred from mine resets
- Personal Frenzy and Personal Rampage Empowerments have been removed
- +30 Seconds Rampage and Frenzy Empowerments have been removed
Release 1.9.0.1 Date
Changelog 1.9.0.1 Release - Nov 22nd 2024
Revisions
- Made it so new 0 Shard FF Empowerment cannot be purchased until C1+ when players can actually utilize the empowerment
General Fixes
- Fixed a small issue with farming that can allow someone to buy a farming feature they don't have prestige points to buy
- Fixed an issue that can cause Perks to not work as intended
- Fixed an issue where farming end rods could be placed in Gang Bases causing you to lose your farm land end rod.
- Fixed a typo in Perks Menu were Perks would show Level 1 when not having enough shards to buy upgrade
Release 1.9.0.2 Date
Changelog 1.9.0.2 Release - Nov 25th 2024
Revisions
- Added info about /epex to new tier 1 task "exchange a pet for another pet" since you can also use epex to complete this task
General Fixes
- Fixed a Potential Issue with Farms when breaking a farm and moving it to a new spot that contains chunks required for another nearby farm which can cause needed chunks to get unloaded potentially leading to a server crash.
Release 1.9.0.3 Date
Changelog 1.9.0.3 Release - Dec 1st 2024
Revisions
- Changed Breaking Farms to just remove plants instead of also the dirt.
- Scroll of Awakenings now cost 1mil ea for Royal Players instead of 1T
- Changed Pet Upgrade Cost for Royal players to make it more affordable for Royal players
- Increased the size of the Gold Block by 100% and the Radius by 200% in Poseidon's Lair
- Recoded Farms to be more accurate to the Average Harvest Time
General Fixes
- Fixed a typo in Frenzy lore in the Enchant Menu when player does not have enough tokens to buy it
- Fixed an issue that allowed players to place keys in their Plots
- Fixed an issue that allowed people to put items into the /buy Menu causing them to lose the items placed in the menu after the menu has closed.
- Fixed an issue with plot unclaim after making a farm on it
- Fixed an issue with RandomRankups bypassing money shrink when ranking up past R1 for the first time
- Fixed a rare issue were a players rank might not fully reset when resetting an account