OutPosts

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Revision as of 04:28, 11 November 2020 by Dank420Girl (talk | contribs)
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Outposts

Skull.png
South Keep.png
North Keep.png
Pinnacle.png
Town Square.png
Volcano.png
The Pit.png
CastleRock.png

In the pvp area, there are 8 different outposts that can be captured by Gangs. Each of them provides a different benefit, and all of them come with ramifications to balance out the bonus's.

Commands

Command Use
/g o Brings up the outpost GUI
/outposts lists all outposts and who controls them

Capturing an Outpost

In order to capture an outpost, you must be within the boundaries of it. You must remain there for 3 minutes, but the time can be reduced by having multiple gang members there.

When you enter an outpost, you will not be able to use your elytra while in the outpost, and you will have a 30 second cooldown once you leave.

Skull Outpost

Bonus Take 10% less damage in PvP
Ramification Deal 5% less damage in PvP
Location -190x, 86y, 86z


SouthKeep Outpost

Bonus 10% chance to receive 2x tokens from Crates
Ramification take 7.5% more damage in PvP
Location -292x, 66y, 400z


NorthKeep Outpost

Bonus 10% chance to receive 2x Crates
Ramification take 7.5% more damage in PvP
Location -481zx, 72y, -132z


Pinnacle Outpost

Bonus Get 2x tokens from Salvaging
Ramification Take 7.5% more damage in PvP
Location -455x, 125y, 124z


TownSquare Outpost

Bonus 25% chance to catch 1-3 extra fish
Ramification Take 7.5% more damage in PvP
Location -391x, 76y, -7z


Volcano Outpost

Bonus 10% chance to find 2x Keys while mining
Ramification Take 7.5% more damage in PvP
Location 560x, 69y, 54z


ThePit Outpost

Bonus 5% increased chance to mine or fish Keys
Ramification Take 7.5% more damage in PvP
Location -564x, 50y, 405z


CastleRock Outpost

Bonus 5% increased chance to mine or fish Crates
Ramification Take 7.5% more damage in PvP
Location -115x, 107y, -59z