Enchant Guide

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This is all my personal opinions. Feel free to enchant in any order. Credits to cookie and cenzura for the basics. Credit to anyone who points out an error (Too many names to list)

Pickaxe Guide

Important stuff

DO NOT enchant fortune. You should also save any Artifacts or Momentum Pages you get for an event pick

Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is garbage

Everyone now has 100% rce, so feel free to go as far as you can on this guide. Once you get an event pick, you can unenchant your current pick and start at the beginning of the guide for the event pick

Basic Enchants

1. Autosell:Automatically sells all ores mined.

         Tokens to Max: 500

2. Lazer: Shoot a beam that destroys blocks in a 3x3x(X) pattern

         Tokens to Max: 600

3. Drill: Adds another layer to lazer

         Tokens to Max:15,000

4. LuckyMining: Chance to find 1, 2, 3 tokens while mining

         Tokens to Max: 75,000

5. Exp Exchanger Level 1: Exchanges Exp for tokens automatically. This is a very small bonus, so don't expect to see a big difference

         Tokens to Max: 25,000

6. CrateUpgrader: Auto upgrades crates for you. Your starter pick starts with this, but you will need it on your permanent pick as well.

         Tokens to Max: 50,000

7. LuckyTokens: Chance to find tokens in 10, 20, or 30 increments based on level

         Tokens to Max:255,000

8. LuckyCrate: Chance to find more crates while mining

         Tokens to Max:150,000

9. Leveler: Automatically levels up unbreaking, efficiency, or fortune in 1 level increments

         Tokens to Max:

10. Pierce: Adds another block to lazer's depth. 1 per level, max of 3

         Tokens to Max:525,000

11. Max ExpExchanger

         Tokens to Max:300,000

12. ExpMultiplier: Doubles Exp from mining

         Tokens to Max:75,000

13. Tokens per 10: Gives .1 tokens for every 10 blocks mined, in 1k increments

         Tokens to Max:50,000

14. Unbreakable: Makes pickaxe not lose durability at all

         Tokens to Max:1,000,000

15. Plentitude: Chance to double tokens on that swing. 1% per level, max of 5%

         Tokens to Max:1,125,000

16. Haste: Optional enchant

         Tokens to Max:550,000

Expensive Enchant (Lucky Keys)

Time for the expensive enchant. This one is more expensive, but is worth it. Feel free to skip it and come back whenever you can, but you want it as soon as you can afford it.

17. LuckyKeys: At your own pace. This one gets very expensive, but can give you a chance to get a lot of tokens

         Tokens to Max:24,850,000

Time to earn money

Congrats! You now have all the token enchants you can get for now. Now its time to work on the money enchants

18. OreMultiplier: Increases money made from selling ores. 25% for level 1, 50% for level 2

         Tokens to Max:200,000

19. SellMultiplier: Increases money made from selling ores. 25% for level 1, 50% for level 2

         Tokens to Max:200,000

20. Multitude: Chance to double money made from that swing. 1% per level, max of 5%

         Tokens to Max:1,125,000

21. Sunrise: Make more money during the day, 1% per level, max of 20%

         Tokens to Max:16,250,000

22. Prestigious: increases money made by 1% per level, max of 10000%

         Tokens to Max:50,505,505,000 tokens. Yes, that is more than 50 billion tokens. Good luck. This one will be an enchant that you get over time. You can start now, or save for master enchants. You will want at least prestigious 3500 before you hit C1

Master Enchants

Congrats! You now have all the Enchants you can get before M1. Once you hit M1, you can begin on working the master enchants. I suggest getting them in this order.

1. Escalation: Increases your max token multiplier

         Tokens to Max:269,700,000

2. Upsurge: increases your max sell multiplier

         Tokens to Max:269,700,000

3. DankTokens: Better version of lucky tokens.

         Tokens to Max:1,950,000

4. Clever: Doubles chance for leveler to procc

         Tokens to Max:500,000

5. DoubleLevel: Makes leveler give 2 levels instead of 1

         Tokens to Max:1,000,000

6. Jackhammer: Another level to drill

         Tokens to Max:10,000,000

7. Eclipse: More tokens at night

         Tokens to Max:4,500,000

8. Dankify: Master enchant. Doubles money earned from Lucky money, master money, and champion money.

         Tokens to Max:250,000

9. Magnitude: Increases depth of lazer

         Tokens to Max:150,000,000

10. Prosper to level 3 once you have 20,000-30,000 fortune

         Tokens to Max:60,000,000

11. Prosper 5 at 40-50k Fortune

         Tokens to Max:90,000,000

12. Prosper maxed at 60-70k

         Tokens to Max:400,000,000

When you master again, repeat steps 1 and 2,then get back to working on prestigious.

Champion Enchants

1. Triple Level: Leveler adds 3 levels of fortune per proc

         Tokens to Max: 10,000,000

2. Abundance: Gives 1% more tokens per level, max of 500%

         Tokens to Max: 6,737,500,000

3. Elevate: Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious

         Tokens to Max: 5,450,000,000

4. Random Rankup: Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10

         Tokens for 1 level: 2,500,000
         Tokens to Max: 11,962,500,000

5. Random Prestige: Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000

         Tokens for 1 level: 7,500,000
         Tokens to Max: 24,670,000,000

6. Random Master: Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000

         Tokens for 1 level: 15,000,000
         Tokens to Max: 49,350,000,000

7. Double Rankup: 1% chance per level to rankup twice when random rankup procs. Max 100%

         Tokens for 1 level: 10,000,000
         Tokens to Max: 50,500,000,000 

8.Double Prestige: 1% chance per level to prestige twice when random prestige procs. Max 100%

         Tokens for 1 level: 15,000,000
         Tokens to Max: 75,750,000,000 

9. Double Master: 1% chance per level to master twice when random master procs. Max 100%

         Tokens for 1 level: 20,000,000 
         Tokens to Max: 101,000,000,000 

Only get 1 of the random enchants to start off

Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style

Miscellaneous Enchants

Prestigious: If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining

Enhancer: Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate

         Tokens to Max: 84,250,000

Champion Tokens: This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time

         Tokens to Max: 30,000,000

Random Money

Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in

Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100

Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000

Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000

Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000

Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000

Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000

Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000

Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000

Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000

Quality Of Life Enchants

Lucky Money: Chance to find small money bonuses.

Master Money: Small chance to receive small amounts of money

Champion Money: Small chance to receive small amounts of money

Key+ upgrader: Automatically upgrades keys to ++ variants

Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+

Helpful commands

Caption text
Command Purpose
/eff or /efficiency Shows efficiency level
/unb or /unbreaking Shows unbreaking level
/for or /fortune Shows fortune level
/prestigious Shows your prestigious bonus
/worth Shows your pickaxe's worth
/worth <enchant> Shows an enchant's worth on your pickaxe
/s prosper Disables prosper messages
/s frenzy Disables frenzy messages
/s rampage Disables rampage messages
/s multitude Disables multitude messages
/s plenitude Disables plenitude messages
/s Opens settings
/cu Toggles CrateUpgrader
/ku Toggles KeyUpgrader
/co Toggles CrateOrganizer

Fishing Rod Guide

This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3

1. Key Finder: Finds better keys

         Tokens to Max: 1,050,000

2. Key Doubler: 2.5% chance per level to double keys. Max of 25%

         Tokens to Max: 550,000

3. Crate Finder: Finds better crates

         Tokens to Max: 3,000,000

4. Crate Doubler: 2.5% chance per level to double crates. Max of 25%

         Tokens to Max: 550,000

5. Lure: Decreases time need to catch fish. 5 second decrease per level

         Tokens to Max: 55,000,000

The rest are quality of life. Get them whenever you want to.

Sword Enchants

I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.

Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc

Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3

Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3

Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.

Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5

Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD

Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD

Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1

Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.