Enchant Guide

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This is all my personal opinions. Feel free to enchant in any order. Credits to cookie and cenzura for the basics. Credit to anyone who points out an error (Too many names to list)

Pickaxe Guide

Important stuff

DO NOT enchant fortune. You should also save any Artifacts or Momentum Pages you get for an event pick

Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is garbage

Everyone now has 100% rce, so feel free to go as far as you can on this guide. Once you get an event pick, you can unenchant your current pick and start at the beginning of the guide for the event pick

Basic Enchants

Enchant What it does Cost to Max
Autosell Automatically sells all ores mined 500
Lazer Shoot a beam that destroys blocks in a 3x3x(X) pattern 600
Drill Adds another layer to lazer 15,000
LuckyMining Chance to find 1, 2, 3 tokens while mining 75,000
Exp Exchanger Level 1 Exchanges Exp for tokens automatically. This is a very small bonus, so don't expect to see a big difference 25,000
CrateUpgrader Auto upgrades crates for you. Your starter pick starts with this, but you will need it on your permanent pick as well 50,000
LuckyTokens Chance to find tokens in 10, 20, or 30 increments based on level 255,000
LuckyCrate Chance to find more crates while mining 150,000
Leveler Automatically levels up unbreaking, efficiency, or fortune in 1 level increments 100,000
Pierce Adds another block to lazer's depth. 1 per level, max of 3 525,000
Max ExpExchanger see above 300,000
ExpMultiplier Doubles Exp from mining 75,000
Tokens per 10 Gives .1 tokens for every 10 blocks mined, in 1k increments 50,000
Unbreakable Makes pickaxe not lose durability at all 1,000,000
Plentitude Chance to double tokens on that swing. 1% per level, max of 5% 1,125,000
Haste Optional enchant 550,000

Expensive Enchant (Lucky Keys)

Time for the expensive enchant. This one is more expensive, but is worth it. Feel free to skip it and come back whenever you can, but you want it as soon as you can afford it.

Enchant What it does Cost to Max
LuckyKeys At your own pace. This one gets very expensive, but can give you a chance to get a lot of tokens 24,850,000

Time to earn money

Congrats! You now have all the token enchants you can get for now. Now its time to work on the money enchants

Enchant What it does Cost to Max
OreMultiplier Increases money made from selling ores. 25% for level 1, 50% for level 2 200,000
SellMultiplier Increases money made from selling ores. 25% for level 1, 50% for level 2 200,000
Multitude Chance to double money made from that swing. 1% per level, max of 5% 1,125,000
Sunrise Make more money during the day, 1% per level, max of 20% 16,250,000
Prestigious increases money made by 1% per level, max of 10000% 50,505,505,000 tokens. Yes, that is more than 50 billion tokens. Good luck. This one will be an enchant that you get over time. You can start now, or save for master enchants. You will want at least prestigious 3500 before you hit C1

Master Enchants

Congrats! You now have all the Enchants you can get before M1. Once you hit M1, you can begin on working the master enchants. I suggest getting them in this order.

Enchant What it does Cost to Max
Escalation Increases your max token multiplier 269,700,000
Upsurge increases your max sell multiplier 269,700,000
DankTokens Better version of lucky tokens 1,950,000
Clever Doubles chance for leveler to procc 500,000
DoubleLevel Makes leveler give 2 levels instead of 1 1,000,000
Jackhammer Another level to drill 10,000,000
Eclipse More tokens at night 4,500,000
Dankify Master enchant. Doubles money earned from Lucky money, master money, and champion money 250,000
Magnitude Increases depth of lazer 150,000,000
Prosper 1% chance to double fortune per swing, per level Level 3:60,000,000
Prosper 5 get at 40-50k Fortune Level 4 and 5: 90,000,000
Prosper Maxed at 60-70k Levels 6-10: 400,000,000

When you master again, repeat steps 1 and 2,then get back to working on prestigious.

Champion Enchants

1. Triple Level: Leveler adds 3 levels of fortune per proc

         Tokens to Max: 10,000,000

2. Abundance: Gives 1% more tokens per level, max of 500%

         Tokens to Max: 6,737,500,000

3. Elevate: Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious

         Tokens to Max: 5,450,000,000

4. Random Rankup: Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10

         Tokens for 1 level: 2,500,000
         Tokens to Max: 11,962,500,000

5. Random Prestige: Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000

         Tokens for 1 level: 7,500,000
         Tokens to Max: 24,670,000,000

6. Random Master: Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000

         Tokens for 1 level: 15,000,000
         Tokens to Max: 49,350,000,000

7. Double Rankup: 1% chance per level to rankup twice when random rankup procs. Max 100%

         Tokens for 1 level: 10,000,000
         Tokens to Max: 50,500,000,000 

8.Double Prestige: 1% chance per level to prestige twice when random prestige procs. Max 100%

         Tokens for 1 level: 15,000,000
         Tokens to Max: 75,750,000,000 

9. Double Master: 1% chance per level to master twice when random master procs. Max 100%

         Tokens for 1 level: 20,000,000 
         Tokens to Max: 101,000,000,000 

Only get 1 of the random enchants to start off

Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style

Miscellaneous Enchants

Prestigious: If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining

Enhancer: Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate

         Tokens to Max: 84,250,000

Champion Tokens: This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time

         Tokens to Max: 30,000,000

Random Money

Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in

Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100

Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000

Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000

Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000

Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000

Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000

Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000

Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000

Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000

Quality Of Life Enchants

Lucky Money: Chance to find small money bonuses.

Master Money: Small chance to receive small amounts of money

Champion Money: Small chance to receive small amounts of money

Key+ upgrader: Automatically upgrades keys to ++ variants

Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+

Helpful commands

Caption text
Command Purpose
/eff or /efficiency Shows efficiency level
/unb or /unbreaking Shows unbreaking level
/for or /fortune Shows fortune level
/prestigious Shows your prestigious bonus
/worth Shows your pickaxe's worth
/worth <enchant> Shows an enchant's worth on your pickaxe
/s prosper Disables prosper messages
/s frenzy Disables frenzy messages
/s rampage Disables rampage messages
/s multitude Disables multitude messages
/s plenitude Disables plenitude messages
/s Opens settings
/cu Toggles CrateUpgrader
/ku Toggles KeyUpgrader
/co Toggles CrateOrganizer

Fishing Rod Guide

This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3

1. Key Finder: Finds better keys

         Tokens to Max: 1,050,000

2. Key Doubler: 2.5% chance per level to double keys. Max of 25%

         Tokens to Max: 550,000

3. Crate Finder: Finds better crates

         Tokens to Max: 3,000,000

4. Crate Doubler: 2.5% chance per level to double crates. Max of 25%

         Tokens to Max: 550,000

5. Lure: Decreases time need to catch fish. 5 second decrease per level

         Tokens to Max: 55,000,000

The rest are quality of life. Get them whenever you want to.

Sword Enchants

I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.

Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc

Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3

Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3

Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.

Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5

Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD

Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD

Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1

Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.