Enchant Guide: Difference between revisions
Dank420Girl (talk | contribs) No edit summary |
Dank420Girl (talk | contribs) No edit summary |
||
Line 14: | Line 14: | ||
'''Everyone now has 100% rce, so feel free to go as far as you can on this guide. Once you get an event pick, you can unenchant your current pick and start at the beginning of the guide for the event pick''' | '''Everyone now has 100% rce, so feel free to go as far as you can on this guide. Once you get an event pick, you can unenchant your current pick and start at the beginning of the guide for the event pick''' | ||
[[Gangs]] Provide massive bonus's to some Enchants be sure to join a [[Gang]] as soon as possible. | [[Gangs]] Provide massive bonus's to some Enchants be sure to join a [[Gang]] as soon as possible. If you can't find a [[Gang]] to join Make One. | ||
=== Basic Enchants === | === Basic Enchants === |
Revision as of 07:08, 23 November 2020
This is all my personal opinions. Feel free to enchant in any order. Credits to cookie and cenzura for the basics. Credit to anyone who points out an error (Too many names to list)
Pickaxe Guide
Important stuff
DO NOT enchant fortune. You should also save any Artifacts or Momentum Pages you get for an event pick
Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is garbage
Everyone now has 100% rce, so feel free to go as far as you can on this guide. Once you get an event pick, you can unenchant your current pick and start at the beginning of the guide for the event pick
Gangs Provide massive bonus's to some Enchants be sure to join a Gang as soon as possible. If you can't find a Gang to join Make One.
Basic Enchants
Enchant | What it does | Cost to Max |
---|---|---|
Autosell | Automatically sells all ores mined | 500 |
Lazer | Shoot a beam that destroys blocks in a 3x3x(X) pattern | 600 |
Drill | Adds another layer to lazer | 15,000 |
LuckyMining | Chance to find 1, 2, 3 tokens while mining | 75,000 |
Exp Exchanger Level 1 | Exchanges Exp for tokens automatically. This is a very small bonus, so don't expect to see a big difference | 25,000 |
CrateUpgrader | Auto upgrades crates for you. Your starter pick starts with this, but you will need it on your permanent pick as well | 50,000 |
LuckyTokens | Chance to find tokens in 10, 20, or 30 increments based on level | 255,000 |
LuckyCrate | Chance to find more crates while mining | 150,000 |
Leveler | Automatically levels up unbreaking, efficiency, or fortune in 1 level increments | 100,000 |
Pierce | Adds another block to lazer's depth. 1 per level, max of 3 | 525,000 |
Max ExpExchanger | see above | 300,000 |
ExpMultiplier | Doubles Exp from mining | 75,000 |
Tokens per 10 | Gives .1 tokens for every 10 blocks mined, in 1k increments | 50,000 |
Unbreakable | Makes pickaxe not lose durability at all | 1,000,000 |
Plentitude | Chance to double tokens on that swing. 1% per level, max of 5% | 1,125,000 |
Haste | Optional enchant | 550,000 |
Expensive Enchant (Lucky Keys)
Time for the expensive enchant. This one is more expensive, but is worth it. Feel free to skip it and come back whenever you can, but you want it as soon as you can afford it.
Enchant | What it does | Cost to Max |
---|---|---|
LuckyKeys | At your own pace. This one gets very expensive, but can give you a chance to get a lot of tokens | 24,850,000 |
Time to earn money
Congrats! You now have all the token enchants you can get for now. Now its time to work on the money enchants
Enchant | What it does | Cost to Max |
---|---|---|
OreMultiplier | Increases money made from selling ores. 25% for level 1, 50% for level 2 | 200,000 |
SellMultiplier | Increases money made from selling ores. 25% for level 1, 50% for level 2 | 200,000 |
Multitude | Chance to double money made from that swing. 1% per level, max of 5% | 1,125,000 |
Sunrise | Make more money during the day, 1% per level, max of 20% | 16,250,000 |
Prestigious | increases money made by 1% per level, max of 10000% | 50,505,505,000 tokens. Yes, that is more than 50 billion tokens. Good luck. This one will be an enchant that you get over time. You can start now, or save for master enchants. You will want at least prestigious 3500 before you hit C1 |
Master Enchants
Congrats! You now have all the Enchants you can get before M1. Once you hit M1, you can begin on working the master enchants. I suggest getting them in this order.
Enchant | What it does | Cost to Max |
---|---|---|
Escalation | Increases your max token multiplier | 269,700,000 |
Upsurge | increases your max sell multiplier | 269,700,000 |
DankTokens | Better version of lucky tokens | 1,950,000 |
Clever | Doubles chance for leveler to procc | 500,000 |
DoubleLevel | Makes leveler give 2 levels instead of 1 | 1,000,000 |
Jackhammer | Another level to drill | 10,000,000 |
Eclipse | More tokens at night | 4,500,000 |
Dankify | Master enchant. Doubles money earned from Lucky money, master money, and champion money | 250,000 |
Magnitude | Increases depth of lazer | 150,000,000 |
Prosper | 1% chance to double fortune per swing, per level | Level 3:60,000,000 |
Prosper 5 | get at 40-50k Fortune | Level 4 and 5: 90,000,000 |
Prosper | Maxed at 60-70k | Levels 6-10: 400,000,000 |
When you master again, repeat steps 1 and 2,then get back to working on prestigious.
Champion Enchants
Enchant | What it does | Cost to Max |
---|---|---|
Triple Level | Leveler adds 3 levels of fortune per proc | 10,000,000 |
Abundance | Gives 1% more tokens per level, max of 500% | 6,737,500,000 |
Elevate | Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious | 5,450,000,000 |
Random Rankup | Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10 | 1 level: 2,500,000 Max: 11,962,500,000 |
Random Prestige | Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000 | 1 level: 7,500,000 Max: 24,670,000,000 |
Random Master | Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000 | 1 level: 15,000,000 Max: 49,350,000,000 |
Double Rankup | 1% chance per level to rankup twice when random rankup procs. Max 100% | 1 level: 10,000,000 Max: 50,500,000,000 |
Double Prestige | 1% chance per level to prestige twice when random prestige procs. Max 100% | 1 level: 15,000,000 Max: 75,750,000,000 |
Double Master | 1% chance per level to master twice when random master procs. Max 100% | 1 level: 20,000,000 Max: 101,000,000,000 |
Only get 1 of the random enchants to start off
Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style
Miscellaneous Enchants
Enchant | What it does/when to get | Cost to Max |
---|---|---|
Prestigious | If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining | see above |
Enhancer | Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate | 84,250,000 |
Champion Tokens | This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time | 30,000,000 |
Random Money
Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in
Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100
Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000
Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000
Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000
Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000
Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000
Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000
Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000
Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000
Quality Of Life Enchants
Lucky Money: Chance to find small money bonuses.
Master Money: Small chance to receive small amounts of money
Champion Money: Small chance to receive small amounts of money
Key+ upgrader: Automatically upgrades keys to ++ variants
Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+
Helpful commands
Command | Purpose |
---|---|
/eff or /efficiency | Shows efficiency level |
/unb or /unbreaking | Shows unbreaking level |
/for or /fortune | Shows fortune level |
/prestigious | Shows your prestigious bonus |
/worth | Shows your pickaxe's worth |
/worth <enchant> | Shows an enchant's worth on your pickaxe |
/s prosper | Disables prosper messages |
/s frenzy | Disables frenzy messages |
/s rampage | Disables rampage messages |
/s multitude | Disables multitude messages |
/s plenitude | Disables plenitude messages |
/s | Opens settings |
/cu | Toggles CrateUpgrader |
/ku | Toggles KeyUpgrader |
/co | Toggles CrateOrganizer |
Fishing Rod Guide
This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3
Enchant | What it does | Cost to Max |
---|---|---|
Key Finder | Finds better keys | 1,050,000 |
Key Doubler | 2.5% chance per level to double keys. Max of 25% | 550,000 |
Crate Finder | Finds better crates | 3,000,000 |
Crate Doubler | 2.5% chance per level to double crates. Max of 25% | 550,000 |
Lure | Decreases time need to catch fish. 5 second decrease per level | 55,000,000 |
The rest are quality of life. Get them whenever you want to.
Sword Enchants
I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.
Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3
Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5
Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1
Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.