Enchant Guide: Difference between revisions
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|Multitude 5|| Chance to double money on that swing. 1% per level, max of 5% | |Multitude 5|| Chance to double money on that swing. 1% per level, max of 5% | ||
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|SunRise to level 10|| Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime. | |||
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| Spiral to level 45 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | | Spiral to level 45 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | ||
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| Spiral to level 60 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | | Spiral to level 60 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | ||
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|Prestigious 250 || Provides a 1% Sell Bonus Increase per Level of Prestigious | |Prestigious to level 250 || Provides a 1% Sell Bonus Increase per Level of Prestigious | ||
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| Spiral to level 65 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | | Spiral to level 65 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | ||
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! Enchant !! What it does | ! Enchant !! What it does | ||
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|Escalation || Increases your max | |Escalation +5 Per Master || Increases your max Token Multiplier Cap past 100%. Every Level of Escalation provides a +1% Max Level Bonus up to 700% | ||
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|Upsurge +5 Per Master || Increases your max Sell Multiplier Cap past 100x. Every Level of Upsurge provides a +1% Max Level Bonus up to 700% | |||
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|Satisfied || Makes your hunger never decrease as long as you are holding a Pickaxe with Satisfied. | |||
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|DankTokens 3 || Chance to find tokens in 20, 40, or 60 increments based on level | |||
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|MasterMoney 3 || Chance to find 1m at level 1, 2.5m at level 2, and 5m at level 3 | |||
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|Clever || Provides a secondary chance to increase Fortune +1 like Leveler. | |||
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|DoubleLevel || Doubles the amount of fortune given from Leveler and Clever | |||
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|Eclipse || Activates when Spawn is Night Level 1 allows you to find 1,2 and 3 tokens, Level 2 allows you to find 10,20 and 30 tokens, Level 3 allows you to find 20, 40 and 60 tokens | |||
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|Dankify || Allows your Pickaxe Momentum Levels to multiply money give from LuckyMoney, MasterMoney, and ChampionMoney Enchants. | |||
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|Frenzy || Small Chance to activate Frenzy increasing Money made from Mining by 2x for everyone online at a rate of 15 Seconds per Level of Frenzy | |||
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|Rampage || Small Chance to activate Frenzy increasing Tokens made from Mining by 2x for everyone online at a rate of 15 Seconds per Level of Rampage | |||
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|Spiral to level 81|| Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards | |||
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|Prosper 5|| 1% chance Per Level to double Fortune bonus used to calculate Sell Total for that swing. | |||
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|Prestigious to level 500|| Provides a 1% Sell Bonus Increase per Level of Prestigious | |||
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|Enhancer|| Increases RandomMoney Enchant Proc Rate by .01% per level of Enhancer. | |||
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| | |RandomMoney|| Provides a set amount of money per Level of Random Money - Please Refer to Random Money Guide Below. | ||
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=== Random Money Enchant === | |||
Random money Enchant gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in. | |||
You can view how much you'd make at a specific RandomMoney Level using '''/randommoney <level>''' | |||
{| class="wikitable" | |||
|+ | |||
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! Tier !! Random Money Bonus | |||
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| | |Tier 1 || Less than/equal to Random Money Level 10. Multiplies base money by 100 | ||
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| | |Tier 2 || Less than/equal to Random Money Level 100. Multiplies base money by 1,000 | ||
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| | |Tier 3 || Less than/equal to Random Money Level 1000. Multiplies base money by 10,000 | ||
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| | |Tier 4 || Less than/equal to Random Money Level 10000. Multiplies base money by 100,000 | ||
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| | |Tier 5 || Less than/equal to Random Money Level 50000. Multiplies base money by 1,000,000 | ||
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| | |Tier 6 || Less than/equal to Random Money Level 75000. Multiplies base money by 10,000,000 | ||
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| | |Tier 7 || Less than/equal to Random Money Level 100000. Multiplies base money by 100,000,000 | ||
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| | |Tier 8 || Less than/equal to Random Money Level 250000. Multiplies base money by 1,000,000,000 | ||
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| | |Tier 9 || Less than/equal to Random Money Level 500000. Multiplies base money by 10,000,000,000 | ||
|} | |} | ||
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|Champion Tokens || This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time | |Champion Tokens || This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time | ||
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=== Quality Of Life Enchants === | === Quality Of Life Enchants === |
Revision as of 06:29, 31 May 2021
This guide was created by Zach5579 - Taken over and improved by Dank420Girl 5/30/21
Pickaxe Guide
Recommended picks
I recommend getting an Event Pickaxe /ecw or OG Pickaxe /cw or higher pick first. This will give you enough income to get to rank M1.
Important stuff
You should also save any Artifacts or Momentum Pages you get for an event or higher than OG pick
Everyone has 100% token refund. Once you get an event or higher than OG pick, you can unenchant your current pick and start at the beginning of the guide for the event or higher than OG pick.
You can refund Enchants in /ce or refund all tokens using /rce all
You can Salvage Extra Gear and Pickaxes for Tokens using /salvage and /sa
You can Repair Items using /repair
Gangs Provide massive bonus's to some Enchants be sure to join a Gang as soon as possible /gang openings
You can Upgrade Crates to a Higher Tier by combining 4x of the same Crates or use /upgrade
Basic Enchants
Enchant | What it does |
---|---|
Tokens per 10 | Gives .1 tokens for every 10 blocks mined, in 1k increments |
Fortune | Do not buy fortune. Fortune can gained through getting better pickaxes and Leveler Enchant |
Spiral to level 15 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
LuckyMining 3 | Chance to find 1, 2, 3 tokens while mining |
Haste | Optional Removes Mining Animation at Max Level |
Implants | Optional Replenishes Food as you mine. |
Jump | Optional Everyone has access to Fly |
Spiral to level 25 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Speed | Optional Flying is same Speed regardless of Speed Level |
LuckyCrate 3 | Chance to find more Crates while Mining |
LuckyKeys to level 4 | Chance to find mine, rankup, vote, and ultramine keys while mining |
LuckyMoney 3 | Chance to find 100k at level 1, 250k at level 2, and 500k at level 3 |
Exp Exchanger 5 | Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP |
LuckyTokens 3 | Chance to find tokens in 10, 20, or 30 increments based on level |
Spiral to level 35 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Leveler | Automatically levels up fortune in 1 level increments |
ExpMultiplier | Doubles Exp Gained from mining |
SellMultiplier 2 | Level 1 increases Sell Value of Blocks by 25%, Level 2 = 50% |
OreMultiplier 2 | Level 1 increases Sell Value of Blocks by 25%, Level 2 = 50% |
Plentitude 5 | Chance to double tokens on that swing. 1% per level, max of 5% |
LuckyKeys to level 8 | Chance to find prestige, master, champion, and knight keys while mining |
Multitude 5 | Chance to double money on that swing. 1% per level, max of 5% |
SunRise to level 10 | Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime. |
Spiral to level 45 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
LuckyKeys to level 16 | Chance to find all + keys while mining |
SunRise 20 | Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime. |
Spiral to level 60 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Prestigious to level 250 | Provides a 1% Sell Bonus Increase per Level of Prestigious |
Spiral to level 65 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Accompany | Provides a 1% Sell Bonus Per Active Gang Member Online that is currently Mining. |
Master Enchants
Congrats! Once you hit M1, you can begin on working the master enchants.
Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is not good for new players
Enchant | What it does |
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Escalation +5 Per Master | Increases your max Token Multiplier Cap past 100%. Every Level of Escalation provides a +1% Max Level Bonus up to 700% |
Upsurge +5 Per Master | Increases your max Sell Multiplier Cap past 100x. Every Level of Upsurge provides a +1% Max Level Bonus up to 700% |
Satisfied | Makes your hunger never decrease as long as you are holding a Pickaxe with Satisfied. |
DankTokens 3 | Chance to find tokens in 20, 40, or 60 increments based on level |
MasterMoney 3 | Chance to find 1m at level 1, 2.5m at level 2, and 5m at level 3 |
Clever | Provides a secondary chance to increase Fortune +1 like Leveler. |
DoubleLevel | Doubles the amount of fortune given from Leveler and Clever |
Eclipse | Activates when Spawn is Night Level 1 allows you to find 1,2 and 3 tokens, Level 2 allows you to find 10,20 and 30 tokens, Level 3 allows you to find 20, 40 and 60 tokens |
Dankify | Allows your Pickaxe Momentum Levels to multiply money give from LuckyMoney, MasterMoney, and ChampionMoney Enchants. |
Frenzy | Small Chance to activate Frenzy increasing Money made from Mining by 2x for everyone online at a rate of 15 Seconds per Level of Frenzy |
Rampage | Small Chance to activate Frenzy increasing Tokens made from Mining by 2x for everyone online at a rate of 15 Seconds per Level of Rampage |
Spiral to level 81 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Prosper 5 | 1% chance Per Level to double Fortune bonus used to calculate Sell Total for that swing. |
Prestigious to level 500 | Provides a 1% Sell Bonus Increase per Level of Prestigious |
Enhancer | Increases RandomMoney Enchant Proc Rate by .01% per level of Enhancer. |
RandomMoney | Provides a set amount of money per Level of Random Money - Please Refer to Random Money Guide Below. |
Random Money Enchant
Random money Enchant gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in.
You can view how much you'd make at a specific RandomMoney Level using /randommoney <level>
Tier | Random Money Bonus |
---|---|
Tier 1 | Less than/equal to Random Money Level 10. Multiplies base money by 100 |
Tier 2 | Less than/equal to Random Money Level 100. Multiplies base money by 1,000 |
Tier 3 | Less than/equal to Random Money Level 1000. Multiplies base money by 10,000 |
Tier 4 | Less than/equal to Random Money Level 10000. Multiplies base money by 100,000 |
Tier 5 | Less than/equal to Random Money Level 50000. Multiplies base money by 1,000,000 |
Tier 6 | Less than/equal to Random Money Level 75000. Multiplies base money by 10,000,000 |
Tier 7 | Less than/equal to Random Money Level 100000. Multiplies base money by 100,000,000 |
Tier 8 | Less than/equal to Random Money Level 250000. Multiplies base money by 1,000,000,000 |
Tier 9 | Less than/equal to Random Money Level 500000. Multiplies base money by 10,000,000,000 |
Champion Enchants
Enchant | What it does |
---|---|
Triple Level | Leveler adds 3 levels of fortune per proc |
Abundance | Gives 1% more tokens per level, max of 500% |
Elevate | Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious |
Random Rankup | Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10 |
Random Prestige | Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000 |
Random Master | Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000 |
Double Rankup | 1% chance per level to rankup twice when random rankup procs. Max 100% |
Double Prestige | 1% chance per level to prestige twice when random prestige procs. Max 100% |
Double Master | 1% chance per level to master twice when random master procs. Max 100% |
Only get 1 of the random enchants to start off
Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style
Miscellaneous Enchants
Enchant | What it does/when to get |
---|---|
Prestigious | If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining |
Enhancer | Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate |
Champion Tokens | This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time |
Quality Of Life Enchants
Lucky Money: Chance to find small money bonuses.
Master Money: Small chance to receive small amounts of money
Champion Money: Small chance to receive small amounts of money
Key+ upgrader: Automatically upgrades keys to ++ variants
Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+
Helpful commands
Command | Purpose |
---|---|
/eff or /efficiency | Shows efficiency level |
/unb or /unbreaking | Shows unbreaking level |
/for or /fortune | Shows fortune level |
/prestigious | Shows your prestigious bonus |
/worth | Shows your pickaxe's worth |
/worth <enchant> | Shows an enchant's worth on your pickaxe |
/s prosper | Disables prosper messages |
/s frenzy | Disables frenzy messages |
/s rampage | Disables rampage messages |
/s multitude | Disables multitude messages |
/s plenitude | Disables plenitude messages |
/s | Opens settings |
/cu | Toggles CrateUpgrader |
/ku | Toggles KeyUpgrader |
/co | Toggles CrateOrganizer |
Fishing Rod Guide
This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3
There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double grates or 1% chance to double keys.
Enchant | What it does | Cost to Max |
---|---|---|
Key Finder | Finds better keys | 1,050,000 |
Key Doubler | 2.5% chance per level to double keys. Max of 25% | 550,000 |
Crate Finder | Finds better crates | 3,000,000 |
Crate Doubler | 2.5% chance per level to double crates. Max of 25% | 550,000 |
Lure | Decreases time need to catch fish. 5 second decrease per level | 55,000,000 |
The rest are quality of life. Get them whenever you want to.
Sword Enchants
I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.
Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3
Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5
Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1
Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.