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This is all my personal opinions. Feel free to enchant in any order. Credits to cookie and cenzura for the basics.
== Pickaxe Guide ==
Credit to anyone who points out an error (Too many names to list)


== Pickaxe Guide ==
=== Basic Explanation ===
{| class="wikitable"
|+
|-
! Steps !! Description
|-
|Step 1||Upgrade crates to obtain higher tier pickaxes. Fortune is gained from opening higher tier crates than your current pickaxe. Your Pickaxe will automatically upgrade when you open new higher tier crate than your current pickaxe.
|-
|Step 2||Fortune plays a massive part in progression. You should aim for an Event Pickaxe '''/ecw''' or OG Pickaxe '''/cw''' for starting out and then slowly increment upgrading through pickaxe tiers to the highest tier pickaxe.
|-
|Step 3||Build MasterOG Crates to buy Pets from '''/exchange''' Upgrade pets to Max Level and '''/petcombine''' them to create + Pets (You can also convert pets to MOG Crates in '''/exchange''')
|}


=== Important stuff ===
=== Important stuff ===
<big>'''Combined / Auto-Upgraded Pickaxes to transfer Momentum, Enchants, and Manually added Artifacts. Use artifacts on your pickaxe as you gain them.'''</big>
Everyone has 100% token refund. You can refund Enchants in '''/ce''' or refund all tokens using '''/rce all'''


'''DO NOT enchant fortune. You should also save any [[Artifacts]] or [[Momentum Pages]] you get for an event pick '''
You can Salvage Extra Gear and Pickaxes for [[Tokens]] using '''/salvage''' and '''/sa'''


'''Do not enchant randommoney until [[C1]]! It costs 5b tokens to get to 100k, and any level below that is garbage'''
You can Upgrade Crates to a Higher Tier by combining 4x of the same Crates or use '''/upgrade'''


'''Everyone now has 100% rce, so feel free to go as far as you can on this guide. Once you get an event pick, you can unenchant your current pick and start at the beginning of the guide for the event pick'''
=== Gangs ===
 
[[Gangs]] provide massive bonuses. Be sure to join a [[Gang]] as soon as possible using '''/gang'''. You will want to join the highest level gang you can get into as they provide more bonuses.


=== Basic Enchants ===
=== Basic Enchants ===
Line 18: Line 33:
|+  
|+  
|-
|-
! Enchant !! What it does !! Cost to Max
! Steps !! Enchant !! What it does
|-
|-
| Autosell || Automatically sells all ores mined || 500
|Step 1||Fortune || Fortune should gained through upgrading crates to get Pickaxes from higher Tier Crates
|-
|-
|Lazer || Shoot a beam that destroys blocks in a 3x3x(X) pattern||600
|Step 2||Spiral to level 15 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
|-
|-
||Drill || Adds another layer to lazer ||15,000
|Optional||Jump|| Everyone has access to Fly. This Enchant is mainly used for getting Convoys in PvP
|-
|-
|LuckyMining || Chance to find 1, 2, 3 tokens while mining ||75,000
|Optional||Haste|| Removes Mining Animation at Max Level. Max level of 1
|-
|-
|Exp Exchanger Level 1 || Exchanges Exp for tokens automatically. This is a very small bonus, so don't expect to see a big difference ||25,000
|Step 5||Tokensper10 || Gives .1 tokens for every 10 blocks mined - Mine 1m blocks = 100k Tokens
|-
|-
|CrateUpgrader || Auto upgrades crates for you. Your starter pick starts with this, but you will need it on your permanent pick as well|| 50,000
|Step 6||LuckyMining 3|| Chance to find 1, 2, 3 tokens while mining
|-
|-
| LuckyTokens || Chance to find tokens in 10, 20, or 30 increments based on level || 255,000
|Step 7||Exp Exchanger 5|| Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP
|-
|-
|LuckyCrate || Chance to find more crates while mining ||150,000
|Optional||Implants|| Replenishes Food as you mine.
|-
|-
| Leveler || Automatically levels up unbreaking, efficiency, or fortune in 1 level increments ||100,000
|Step 9||Spiral to level 25 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
|-
|-
| Pierce || Adds another block to lazer's depth.  1 per level, max of 3 || 525,000
|Step 10||LuckyTokens 3|| Chance to find tokens in 10, 20, or 30 increments based on level
|-
|-
| Max ExpExchanger || see above || 300,000
|Optional||Speed|| Provides run Speed Increase
|-
|-
|ExpMultiplier || Doubles Exp from mining ||75,000
|Step 12||LuckyCrate 3|| Chance to find more Crates while Mining
|-
|-
|Tokens per 10 || Gives .1 tokens for every 10 blocks mined, in 1k increments ||50,000
|Step 13||LuckyKeys to level 4 || Chance to find mine, rankup, vote, and ultramine keys while mining
|-
|-
| Unbreakable || Makes pickaxe not lose durability at all ||1,000,000
|Step 14||Spiral to level 35 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
|-
|-
|Plentitude || Chance to double tokens on that swing. 1% per level, max of 5% ||1,125,000
|Step 15||LuckyMoney 3|| Chance to find 100k at level 1, 250k at level 2, and 500k at level 3
|-
|-
|Haste || Optional enchant|| 550,000
|Step 16||Leveler || Automatically levels up fortune in 1 level increments
|}
|-
=== Expensive Enchant (Lucky Keys) ===
|Step 17||LuckyKeys to level 9 || Chance to find prestige, master, champion, knight, and royal keys while mining
 
|-
'''Time for the expensive enchant. This one is more expensive, but is worth it. Feel free to skip it and come back whenever you can, but you want it as soon as you can afford it.'''
|Step 18||ExpMultiplier|| Doubles Exp Gained from mining
 
|-
{| class="wikitable"
|Step 19||OreMultiplier 4|| Increases Sell Value of Blocks by 25% per level.
|+
|-
|Step 20||Plentitude 5|| Chance to double tokens on that swing. 1% per level, max of 5%
|-
|Step 21||Multitude 5|| Chance to double money on that swing. 1% per level, max of 5%
|-
|Step 22||SunRise to level 10|| Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.
|-
|Step 23||Spiral to level 45 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
|-
|-
! Enchant !! What it does !! Cost to Max
|Step 24||LuckyKeys to level 18 || Chance to find all the + keys while mining
|-
|-
|LuckyKeys || At your own pace. This one gets very expensive, but can give you a chance to get a lot of tokens || 24,850,000
|Step 25||Prestigious to level 50 || Provides a 1% Sell Bonus Increase per Level of Prestigious
|}
 
=== Time to earn money ===
 
'''Congrats! You now have all the token enchants you can get for now. Now its time to work on the money enchants'''
 
{| class="wikitable"
|+
|-
|-
! Enchant !! What it does !! Cost to Max
|Step 26||SunRise to level 20|| Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.
|-
|-
| OreMultiplier || Increases money made from selling ores. 25% for level 1, 50% for level 2||200,000
|Step 27||Spiral to level 60 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
|-
|-
|SellMultiplier || Increases money made from selling ores. 25% for level 1, 50% for level 2||200,000
|Step 28||Prestigious to level 250 || Provides a 1% Sell Bonus Increase per Level of Prestigious
|-
|-
|Multitude || Chance to double money made from that swing. 1% per level, max of 5% ||1,125,000
|Step 29||Spiral to level 65 || Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
|-
|-
|Sunrise || Make more money during the day, 1% per level, max of 20% ||16,250,000
|Step 30||Frenzy || Small Chance to activate Frenzy increasing Money made from Mining by 2x for everyone online that has enchant at a rate of 15 Seconds per Level of Frenzy
|-
|-
|Prestigious || increases money made by 1% per level, max of 10000% ||50,505,505,000 tokens. Yes, that is more than 50 billion tokens. Good luck. This one will be an enchant that you get over time. You can start now, or save for master enchants. You will want at least prestigious 3500 before you hit C1
|Step 31||Rampage || Small Chance to activate Frenzy increasing Tokens made from Mining by 2x for everyone online that has enchant at a rate of 15 Seconds per Level of Rampage
|}
|}
=== Empowerments ===
By this time you should have acquired enough fortune to gain some Empowerments via '''/emp''' - There is no choosing wrong empowerments, but based on your playstyle, some might be better suited than others. You can see a recommended list in the [[Champion & Knight Guide]]. All Empowerments provide unique boosts. Read over them and pick the ones that will apply to you the best. You can reset Empowerments at any time using Dempowerment Cookies which are obtainable from store or from [[Artifact Dave]]
=== Master Enchants ===
=== Master Enchants ===
It's up to you to figure out how to progress from here.


'''Congrats! You now have all the [[Enchants]] you can get before [[M1]]. Once you hit [[M1]], you can begin on working the master enchants. I suggest getting them in this order.
Pro Tip Once you have enough pure worth for RandomMoney 100k + Enhancer + Frenzy + Spiral You refund all enchants on your pickaxe to buy it. Once you can have RandomMoney 100k+Enhancerr+Frenzy+Spiral you will get Champion rank pretty quickly.
'''


Dank Prison is all about theory crafting. This Guide ends at Master Rank. At this point it's up to you to figure out the rest. Communicate with others to figure out the best way to progress, or try new things and figure it out.
=== Random Money Enchant ===
Random money Enchant gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in. '''Note:''' it is not recommended to buy random money until you can afford 100,000 levels of it, totaling 5,000,050,000 tokens.
You can view how much you'd make at a specific RandomMoney Level using '''/randommoney <level>'''
{| class="wikitable"
{| class="wikitable"
|+  
|+  
|-
|-
! Enchant !! What it does !! Cost to Max
! Level !! Random Money Bonus
|-
|Greater than/equal to Random Money Level 10 || Multiplies base money by 100. Money with no modifiers = $10,000
|-
|-
|Escalation || Increases your max token multiplier ||269,700,000
|Greater than/equal to Random Money Level 100 || Multiplies base money by 1,000. Money with no modifiers = $1,000,000
|-
|-
|Upsurge ||increases your max sell multiplier || 269,700,000
|Greater than/equal to Random Money Level 1000 || Multiplies base money by 10,000. Money with no modifiers = $100,000,000
|-
|-
|DankTokens || Better version of lucky tokens ||1,950,000
|Greater than/equal to Random Money Level 10000 || Multiplies base money by 100,000. Money with no modifiers = $10,000,000,000
|-
|-
|Clever || Doubles chance for leveler to procc ||500,000
|Greater than/equal to Random Money Level 50000 || Multiplies base money by 1,000,000. Money with no modifiers = $500,000,000,000
|-
|-
|DoubleLevel || Makes leveler give 2 levels instead of 1 ||1,000,000
|Greater than/equal to Random Money Level 75000 || Multiplies base money by 10,000,000. Money with no modifiers = $7,500,000,000,000
|-
|-
|Jackhammer || Another level to drill || 10,000,000
|Greater than/equal to Random Money Level 100000 || Multiplies base money by 100,000,000. Money with no modifiers = $100,000,000,000,000
|-
|-
|Eclipse || More tokens at night ||4,500,000
|Greater than/equal to Random Money Level 250000 || Multiplies base money by 1,000,000,000. Money with no modifiers = $2,500,000,000,000,000
|}
 
 
== Misc Pickaxe Enchants ==
=== Event Pickaxe Enchants ===
* Valentines Event - HeartAttack - Chances Spiral Particles to Hearts Effect
* Cinco De Mayo Event - ParticleTransmutation - Chances Spiral Particles to Dragon Breath Effect
* St. Patricks Event - LuckyGold - Provides a 1% chance to double money for swing it procs on
 
=== Depth ===
Depth is a special enchant that can only be bought with [[Artifact Powder]] at [[David]] in Spawn. Each level of depth adds another layer to Spiral (+9 Additional Blocks per swing per level of Depth).
 
{| class="wikitable"
! '''Depth Level'''
! '''Price'''
! '''Description'''
|-
|-
|Dankify || Master enchant. Doubles money earned from Lucky money, master money, and champion money ||250,000
|Depth 1||150 [[Artifact Powder]]||Adds +9 Blocks Broken Per Swing - Allows for 125% Sell and 110% Token, Lucky Block, and LuckyBlock+ Artifact Cap
|-
|-
|Magnitude || Increases depth of lazer ||150,000,000
|Depth 2||250 [[Artifact Powder]]||Adds +18 Blocks Broken Per Swing - Allows for 150% Sell and 120% Token, Lucky Block, and LuckyBlock+ Artifact Cap
|-
|-
|Prosper || 1% chance to double fortune per swing, per level || Level 3:60,000,000
|Depth 3||500 [[Artifact Powder]]||Adds +27 Blocks Broken Per Swing - Allows for 175% Sell and 130% Token, Lucky Block, and LuckyBlock+ Artifact Cap
|-
|-
|Prosper 5 || get at 40-50k Fortune|| Level 4 and 5: 90,000,000
|Depth 4||750 [[Artifact Powder]]||Adds +36 Blocks Broken Per Swing - Allows for 200% Sell and 140% Token, Lucky Block, and LuckyBlock+ Artifact Cap
|-
|-
|Prosper || Maxed at 60-70k ||Levels 6-10: 400,000,000
|Depth 5||1000 [[Artifact Powder]]||Adds +45 Blocks Broken Per Swing - Allows for 225% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
|-
|Depth 6||1500 [[Artifact Powder]]||Adds +54 Blocks Broken Per Swing - Allows for 250% Sell and 160% Token, 150% Lucky Block, and 150% LuckyBlock+ Artifact Cap
|}
|}


'''When you master again, repeat steps 1 and 2,then get back to working on prestigious.'''
=== Corkscrew ===
Corkscrew is a special enchant that comes on TheMostDankest Pickaxe. It can also be bought from the Enchant Menu for 100b-(10*Blocks Mined) Tokens. Each level of corkscrew adds another layer (Adds +9 Blocks Broken Per Swing) to spiral.  


=== Champion Enchants ===
=== Momentum ===


1. Triple Level: Leveler adds 3 levels of fortune per proc
Momentum is a special enchant that can only be found by mining. While mining, you might find a Momentum Page. Applying this page to a pick adds momentum levels to your pick. The amount of momentum levels per page depends on certain bonuses.  
          Tokens to Max: 10,000,000
2. Abundance: Gives 1% more tokens per level, max of 500%
          Tokens to Max: 6,737,500,000
3. Elevate: Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious
          Tokens to Max: 5,450,000,000
4. Random Rankup: Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10
          Tokens for 1 level: 2,500,000
          Tokens to Max: 11,962,500,000
5. Random Prestige: Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000
          Tokens for 1 level: 7,500,000
          Tokens to Max: 24,670,000,000
6. Random Master: Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000
          Tokens for 1 level: 15,000,000
          Tokens to Max: 49,350,000,000
7. Double Rankup: 1% chance per level to rankup twice when random rankup procs. Max 100%
          Tokens for 1 level: 10,000,000
          Tokens to Max: 50,500,000,000
8.Double Prestige: 1% chance per level to prestige twice when random prestige procs. Max 100%
          Tokens for 1 level: 15,000,000
          Tokens to Max: 75,750,000,000
9. Double Master: 1% chance per level to master twice when random master procs. Max 100%
          Tokens for 1 level: 20,000,000
          Tokens to Max: 101,000,000,000


Only get 1 of the random enchants to start off
Each level of momentum on your pickaxe increases the overall sell value by .1% while the enchant is active.


Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style
To activate the enchant, you must mine until the momentum counter on certain scoreboards '''/sb''' is above 250. This goes up infinitesimally. Once you stop mining, the counter drops by 5 points per second. Once your Momentum Counter drops below 250 momentum, the enchant will deactivate and will no longer provide additional sell bonus.


=== Miscellaneous Enchants ===
Momentum has infinite levels.


Prestigious: If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining
=== Mimic Enchant levels===
Level 1: Leveler


Enhancer: Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate
Level 2: Depth 1
          Tokens to Max: 84,250,000


Champion Tokens: This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time
Level 3: Lucky Keys
          Tokens to Max: 30,000,000


=== Random Money ===
Level 4: Random Money


Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in
Level 5: Rampage


Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100
Level 6: Frenzy


Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000
=== ChampionKeyUnlock===


Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000
Once you have 100% of all the base artifacts (100% sell, token, luckyblock, and luckyblock+), you can go to Artifact Dave at spawn and get this enchant for free. This enchant removes the limiter on normal champion keys found via mining, allowing you to find your maximum allowed amount of keys.


Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000
== Fishing Rod Guide ==


Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000
'''This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after [[M1]] and you have at least lure 3'''


Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000
There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double crates or 1% chance to double keys.


Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000
[[File:Screenshot 19.png|thumb]]


Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000
{| class="wikitable"
|-
! Enchant !! What it does
|-
|Key Finder ||  Finds better keys
|-
|Key Doubler || 2.5% chance per level to double keys. Max of 25%
|-
|Crate Finder || Finds better crates
|-
|Crate Doubler || 2.5% chance per level to double crates. Max of 25%
|-
|Lure || Decreases time need to catch fish. 5 second decrease per level
|-
|LuckyKeys++|| Gives you a chance to fish ++ keys. In this order, based on level: Mine, Rankup, Vote, Ultramine, Prestige, Master, Champion, Knight, Royal
|}


Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000
=== ExtraFish ===


=== Quality Of Life Enchants ===
ExtraFish is a fishing rod enchant that can be purchased from DragonEgg Tom. Each level provides additional benefits to your rod. See below.


Lucky Money: Chance to find small money bonuses.
{| class="wikitable"
! '''Depth Level'''
! '''Price'''
! '''Description'''
|-
|ExtraFish 1||50 [[Dank Dust]]||Provides +1 extra fish and 20% chance to double fished Keys / Crates
|-
|ExtraFish 2||75 [[Dank Dust]]||Provides +2 extra fish and 40% chance to double fished Keys / Crates
|-
|ExtraFish 3||100 [[Dank Dust]]||Provides +3 extra fish and 60% chance to double fished Keys / Crates
|-
|ExtraFish 4||150 [[Dank Dust]]||Provides +4 extra fish and 80% chance to double fished Keys / Crates
|-
|ExtraFish 5||200 [[Dank Dust]]||Provides +5 extra fish and 100% chance to double fished Keys / Crates
|}


Master Money: Small chance to receive small amounts of money
== Sword Enchants ==
 
Champion Money: Small chance to receive small amounts of money
 
Key+ upgrader: Automatically upgrades keys to ++ variants
 
Lucky Block upgrader: Auto combines [[Lucky Blocks]] into [[Lucky Block+]]


=== Helpful commands ===
'''This is just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.'''


{| class="wikitable"
{| class="wikitable"
|+ Caption text
|-
|-
! Command !! Purpose
! Enchant !! What it does
|-
|-
|/eff or /efficiency || Shows efficiency level
|Leech || 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
|-
|-
|/unb or /unbreaking || Shows unbreaking level
|Infect || 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
|-
|Inhibitor || Small chance to stop your enemy from regening health for 2 seconds. Max level 3
|-
|Entangle || Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
|-
|-
|/for or /fortune || Shows fortune level
|Grounded || Disables all forms of jumping potion effects. 3 seconds per level, max level 5
|-
|-
|/prestigious || Shows your prestigious bonus
|Shadowstep || Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
|-
|-
|/worth || Shows your pickaxe's worth
|Divine Shield || Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
|-
|-
|/worth <enchant> || Shows an enchant's worth on your pickaxe
|Slowness || Activates 1 second of slowness every time you hit your enemy. Max level 1
|-
|-
|/s prosper || Disables prosper messages
|Fangs || 5% chance to activate, summons a row of evoker fangs, damages anything in the way, possibly launching them into the air.
|}
 
== Helpful commands ==
 
{| class="wikitable"
|-
|-
|/s frenzy || Disables frenzy messages
! Command !! Purpose
|-
|-
|/s rampage || Disables rampage messages
|/for or /fortune || Shows fortune level on a Pickaxe
|-
|-
|/s multitude || Disables multitude messages
|/prestigious || Shows your prestigious bonus on a Pickaxe
|-
|-
|/s plenitude || Disables plenitude messages
|/worth || Shows your Pickaxe, Fishing Rod, and Swords worth
|-
|/worth <enchant> || Shows an enchant's worth on your Pickaxe, Fishing Rod, and Swords
|-
|/s frenzy || Disables Frenzy Broadcast Messages
|-
|/s rampage || Disables Rampage Broadcast Messages
|-
|-
|/s || Opens settings
|/s || Opens settings
Line 231: Line 289:
|-
|-
|/co || Toggles CrateOrganizer
|/co || Toggles CrateOrganizer
|-
|/ko || Toggles KeyOrganizer
|-
|/emp || Opens Empowerments Menu
|}
|}
== Fishing Rod Guide ==
'''This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after [[M1]] and you have at least lure 3'''
1. Key Finder: Finds better keys
          Tokens to Max: 1,050,000
2. Key Doubler: 2.5% chance per level to double keys. Max of 25%
          Tokens to Max: 550,000
3. Crate Finder: Finds better crates
          Tokens to Max: 3,000,000
4. Crate Doubler: 2.5% chance per level to double crates. Max of 25%
          Tokens to Max: 550,000
5. Lure: Decreases time need to catch fish. 5 second decrease per level
          Tokens to Max: 55,000,000
The rest are quality of life. Get them whenever you want to.
== Sword Enchants ==
'''I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.'''
Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3
Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5
Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1
Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.

Latest revision as of 05:05, 22 October 2024

Pickaxe Guide

Basic Explanation

Steps Description
Step 1 Upgrade crates to obtain higher tier pickaxes. Fortune is gained from opening higher tier crates than your current pickaxe. Your Pickaxe will automatically upgrade when you open new higher tier crate than your current pickaxe.
Step 2 Fortune plays a massive part in progression. You should aim for an Event Pickaxe /ecw or OG Pickaxe /cw for starting out and then slowly increment upgrading through pickaxe tiers to the highest tier pickaxe.
Step 3 Build MasterOG Crates to buy Pets from /exchange Upgrade pets to Max Level and /petcombine them to create + Pets (You can also convert pets to MOG Crates in /exchange)

Important stuff

Combined / Auto-Upgraded Pickaxes to transfer Momentum, Enchants, and Manually added Artifacts. Use artifacts on your pickaxe as you gain them.

Everyone has 100% token refund. You can refund Enchants in /ce or refund all tokens using /rce all

You can Salvage Extra Gear and Pickaxes for Tokens using /salvage and /sa

You can Upgrade Crates to a Higher Tier by combining 4x of the same Crates or use /upgrade

Gangs

Gangs provide massive bonuses. Be sure to join a Gang as soon as possible using /gang. You will want to join the highest level gang you can get into as they provide more bonuses.

Basic Enchants

Steps Enchant What it does
Step 1 Fortune Fortune should gained through upgrading crates to get Pickaxes from higher Tier Crates
Step 2 Spiral to level 15 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
Optional Jump Everyone has access to Fly. This Enchant is mainly used for getting Convoys in PvP
Optional Haste Removes Mining Animation at Max Level. Max level of 1
Step 5 Tokensper10 Gives .1 tokens for every 10 blocks mined - Mine 1m blocks = 100k Tokens
Step 6 LuckyMining 3 Chance to find 1, 2, 3 tokens while mining
Step 7 Exp Exchanger 5 Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP
Optional Implants Replenishes Food as you mine.
Step 9 Spiral to level 25 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
Step 10 LuckyTokens 3 Chance to find tokens in 10, 20, or 30 increments based on level
Optional Speed Provides run Speed Increase
Step 12 LuckyCrate 3 Chance to find more Crates while Mining
Step 13 LuckyKeys to level 4 Chance to find mine, rankup, vote, and ultramine keys while mining
Step 14 Spiral to level 35 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
Step 15 LuckyMoney 3 Chance to find 100k at level 1, 250k at level 2, and 500k at level 3
Step 16 Leveler Automatically levels up fortune in 1 level increments
Step 17 LuckyKeys to level 9 Chance to find prestige, master, champion, knight, and royal keys while mining
Step 18 ExpMultiplier Doubles Exp Gained from mining
Step 19 OreMultiplier 4 Increases Sell Value of Blocks by 25% per level.
Step 20 Plentitude 5 Chance to double tokens on that swing. 1% per level, max of 5%
Step 21 Multitude 5 Chance to double money on that swing. 1% per level, max of 5%
Step 22 SunRise to level 10 Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.
Step 23 Spiral to level 45 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
Step 24 LuckyKeys to level 18 Chance to find all the + keys while mining
Step 25 Prestigious to level 50 Provides a 1% Sell Bonus Increase per Level of Prestigious
Step 26 SunRise to level 20 Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.
Step 27 Spiral to level 60 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
Step 28 Prestigious to level 250 Provides a 1% Sell Bonus Increase per Level of Prestigious
Step 29 Spiral to level 65 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards
Step 30 Frenzy Small Chance to activate Frenzy increasing Money made from Mining by 2x for everyone online that has enchant at a rate of 15 Seconds per Level of Frenzy
Step 31 Rampage Small Chance to activate Frenzy increasing Tokens made from Mining by 2x for everyone online that has enchant at a rate of 15 Seconds per Level of Rampage

Empowerments

By this time you should have acquired enough fortune to gain some Empowerments via /emp - There is no choosing wrong empowerments, but based on your playstyle, some might be better suited than others. You can see a recommended list in the Champion & Knight Guide. All Empowerments provide unique boosts. Read over them and pick the ones that will apply to you the best. You can reset Empowerments at any time using Dempowerment Cookies which are obtainable from store or from Artifact Dave

Master Enchants

It's up to you to figure out how to progress from here.

Pro Tip Once you have enough pure worth for RandomMoney 100k + Enhancer + Frenzy + Spiral You refund all enchants on your pickaxe to buy it. Once you can have RandomMoney 100k+Enhancerr+Frenzy+Spiral you will get Champion rank pretty quickly.

Dank Prison is all about theory crafting. This Guide ends at Master Rank. At this point it's up to you to figure out the rest. Communicate with others to figure out the best way to progress, or try new things and figure it out.

Random Money Enchant

Random money Enchant gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in. Note: it is not recommended to buy random money until you can afford 100,000 levels of it, totaling 5,000,050,000 tokens.

You can view how much you'd make at a specific RandomMoney Level using /randommoney <level>

Level Random Money Bonus
Greater than/equal to Random Money Level 10 Multiplies base money by 100. Money with no modifiers = $10,000
Greater than/equal to Random Money Level 100 Multiplies base money by 1,000. Money with no modifiers = $1,000,000
Greater than/equal to Random Money Level 1000 Multiplies base money by 10,000. Money with no modifiers = $100,000,000
Greater than/equal to Random Money Level 10000 Multiplies base money by 100,000. Money with no modifiers = $10,000,000,000
Greater than/equal to Random Money Level 50000 Multiplies base money by 1,000,000. Money with no modifiers = $500,000,000,000
Greater than/equal to Random Money Level 75000 Multiplies base money by 10,000,000. Money with no modifiers = $7,500,000,000,000
Greater than/equal to Random Money Level 100000 Multiplies base money by 100,000,000. Money with no modifiers = $100,000,000,000,000
Greater than/equal to Random Money Level 250000 Multiplies base money by 1,000,000,000. Money with no modifiers = $2,500,000,000,000,000


Misc Pickaxe Enchants

Event Pickaxe Enchants

  • Valentines Event - HeartAttack - Chances Spiral Particles to Hearts Effect
  • Cinco De Mayo Event - ParticleTransmutation - Chances Spiral Particles to Dragon Breath Effect
  • St. Patricks Event - LuckyGold - Provides a 1% chance to double money for swing it procs on

Depth

Depth is a special enchant that can only be bought with Artifact Powder at David in Spawn. Each level of depth adds another layer to Spiral (+9 Additional Blocks per swing per level of Depth).

Depth Level Price Description
Depth 1 150 Artifact Powder Adds +9 Blocks Broken Per Swing - Allows for 125% Sell and 110% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 2 250 Artifact Powder Adds +18 Blocks Broken Per Swing - Allows for 150% Sell and 120% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 3 500 Artifact Powder Adds +27 Blocks Broken Per Swing - Allows for 175% Sell and 130% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 4 750 Artifact Powder Adds +36 Blocks Broken Per Swing - Allows for 200% Sell and 140% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 5 1000 Artifact Powder Adds +45 Blocks Broken Per Swing - Allows for 225% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap
Depth 6 1500 Artifact Powder Adds +54 Blocks Broken Per Swing - Allows for 250% Sell and 160% Token, 150% Lucky Block, and 150% LuckyBlock+ Artifact Cap

Corkscrew

Corkscrew is a special enchant that comes on TheMostDankest Pickaxe. It can also be bought from the Enchant Menu for 100b-(10*Blocks Mined) Tokens. Each level of corkscrew adds another layer (Adds +9 Blocks Broken Per Swing) to spiral.

Momentum

Momentum is a special enchant that can only be found by mining. While mining, you might find a Momentum Page. Applying this page to a pick adds momentum levels to your pick. The amount of momentum levels per page depends on certain bonuses.

Each level of momentum on your pickaxe increases the overall sell value by .1% while the enchant is active.

To activate the enchant, you must mine until the momentum counter on certain scoreboards /sb is above 250. This goes up infinitesimally. Once you stop mining, the counter drops by 5 points per second. Once your Momentum Counter drops below 250 momentum, the enchant will deactivate and will no longer provide additional sell bonus.

Momentum has infinite levels.

Mimic Enchant levels

Level 1: Leveler

Level 2: Depth 1

Level 3: Lucky Keys

Level 4: Random Money

Level 5: Rampage

Level 6: Frenzy

ChampionKeyUnlock

Once you have 100% of all the base artifacts (100% sell, token, luckyblock, and luckyblock+), you can go to Artifact Dave at spawn and get this enchant for free. This enchant removes the limiter on normal champion keys found via mining, allowing you to find your maximum allowed amount of keys.

Fishing Rod Guide

This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3

There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double crates or 1% chance to double keys.

Screenshot 19.png
Enchant What it does
Key Finder Finds better keys
Key Doubler 2.5% chance per level to double keys. Max of 25%
Crate Finder Finds better crates
Crate Doubler 2.5% chance per level to double crates. Max of 25%
Lure Decreases time need to catch fish. 5 second decrease per level
LuckyKeys++ Gives you a chance to fish ++ keys. In this order, based on level: Mine, Rankup, Vote, Ultramine, Prestige, Master, Champion, Knight, Royal

ExtraFish

ExtraFish is a fishing rod enchant that can be purchased from DragonEgg Tom. Each level provides additional benefits to your rod. See below.

Depth Level Price Description
ExtraFish 1 50 Dank Dust Provides +1 extra fish and 20% chance to double fished Keys / Crates
ExtraFish 2 75 Dank Dust Provides +2 extra fish and 40% chance to double fished Keys / Crates
ExtraFish 3 100 Dank Dust Provides +3 extra fish and 60% chance to double fished Keys / Crates
ExtraFish 4 150 Dank Dust Provides +4 extra fish and 80% chance to double fished Keys / Crates
ExtraFish 5 200 Dank Dust Provides +5 extra fish and 100% chance to double fished Keys / Crates

Sword Enchants

This is just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.

Enchant What it does
Leech 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
Infect 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
Inhibitor Small chance to stop your enemy from regening health for 2 seconds. Max level 3
Entangle Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
Grounded Disables all forms of jumping potion effects. 3 seconds per level, max level 5
Shadowstep Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
Divine Shield Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
Slowness Activates 1 second of slowness every time you hit your enemy. Max level 1
Fangs 5% chance to activate, summons a row of evoker fangs, damages anything in the way, possibly launching them into the air.

Helpful commands

Command Purpose
/for or /fortune Shows fortune level on a Pickaxe
/prestigious Shows your prestigious bonus on a Pickaxe
/worth Shows your Pickaxe, Fishing Rod, and Swords worth
/worth <enchant> Shows an enchant's worth on your Pickaxe, Fishing Rod, and Swords
/s frenzy Disables Frenzy Broadcast Messages
/s rampage Disables Rampage Broadcast Messages
/s Opens settings
/cu Toggles CrateUpgrader
/ku Toggles KeyUpgrader
/co Toggles CrateOrganizer
/ko Toggles KeyOrganizer
/emp Opens Empowerments Menu