Enchant Guide: Difference between revisions

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You can refund Enchants in '''/ce''' or refund all tokens using '''/rce all'''
You can refund Enchants in '''/ce''' or refund all tokens using '''/rce all'''


You can [[Salvage]] Extra Gear for [[Tokens]]
You can [[Salvage]] Extra Gear for [[Tokens]] using '''/salvage''' and '''/sa'''


==== Spiral Enchant ====
==== Spiral Enchant ====

Revision as of 21:34, 30 May 2021

This is all my personal opinions (This Guide was created by Zach5579) a Mod of the server. Feel free to enchant in any order. Credits to cookie and cenzura for the basics. Credit to anyone who points out an error (Too many names to list)

Pickaxe Guide

How to use

Go down the list. Enchants are listed in the order I recommend getting them

Recommended picks

I recommend getting an event or OG or higher pick first. This will give you enough income to get to rank M1.

Important stuff

DO NOT enchant fortune. You should also save any Artifacts or Momentum Pages you get for an event or higher than OG pick

Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is not good for new players

Everyone now has 100% token refund, so feel free to go as far as you can on this guide. Once you get an event or higher than OG pick, you can unenchant your current pick and start at the beginning of the guide for the event or higher than OG pick.
You can refund Enchants in /ce or refund all tokens using /rce all

You can Salvage Extra Gear for Tokens using /salvage and /sa

Spiral Enchant

Spiral doesn't have to be enchanted to the levels I tell you. You can go higher or lower, depending on what you can afford and when you feel like buying. The numbers I have put are just recommended checkpoints based on the price scaling.

Gangs Provide massive bonus's to some Enchants be sure to join a Gang as soon as possible /gang openings

Basic Enchants

DO NOT enchant fortune. You should also save any Artifacts or Momentum Pages you get for an event or higher than OG pick

Enchant What it does Cost to Max
Spiral to level 15 Allows you to break 1 more block per level 6735
Tokens per 10 Gives .1 tokens for every 10 blocks mined, in 1k increments 50,000
Spiral to level 25 Allows you to break 1 more block per level 65405
LuckyMining Chance to find 1, 2, 3 tokens while mining 75,000
LuckyKeys to level 4 Chance to find mine, rankup, vote, and ultramine keys while mining 2,100,000
Exp Exchanger Exchanges Exp for tokens automatically. This is a very small bonus, so don't expect to see a big difference 325,000
Plentitude Chance to double tokens on that swing. 1% per level, max of 5% 1,125,000
LuckyTokens Chance to find tokens in 10, 20, or 30 increments based on level 255,000
Spiral to level 35 Allows you to break 1 more block per level 1,072,075
LuckyKeys to level 8 Chance to find prestige, master, champion, and knight keys while mining 6,100,000
Leveler Automatically levels up unbreaking, efficiency, or fortune in 1 level increments 100,000
Spiral to level 45 Adds another block per level 5,714,127
ExpMultiplier Doubles Exp from mining 75,000
LuckyKeys to level 16 Chance to find all + keys while mining 24,200,000
Haste Optional enchant 550,000

Time to earn money

Congrats! You now have all the token enchants you can get for now. Now its time to work on the money enchants

Enchant What it does Cost to Max
Spiral to level 54 Adds another block per level 9,607,185
OreMultiplier Increases money made from selling ores. 25% for level 1, 50% for level 2 200,000
SellMultiplier Increases money made from selling ores. 25% for level 1, 50% for level 2 200,000
Multitude Chance to double money made from that swing. 1% per level, max of 5% 1,125,000
Sunrise Make more money during the day, 1% per level, max of 20% 16,250,000

Master Enchants

Congrats! You now have all the Enchants you can get before M1. Once you hit M1, you can begin on working the master enchants. I suggest getting them in this order.

Enchant What it does Cost to Max
Escalation Increases your max token multiplier 269,700,000
Upsurge increases your max sell multiplier 269,700,000
DankTokens Better version of lucky tokens 1,950,000
Clever Doubles chance for leveler to procc 500,000
DoubleLevel Makes leveler give 2 levels instead of 1 1,000,000
Eclipse More tokens at night 4,500,000
Dankify Master enchant. Doubles money earned from Lucky money, master money, and champion money 250,000
Spiral to level 81 Adds one more block per swing 111,622,041
Prosper 1% chance to double fortune per swing, per level Level 3:60,000,000
Prosper 5 get at 40-50k Fortune Level 4 and 5: 90,000,000
Prosper Maxed at 75k-80k Levels 6-10: 400,000,000
Prestigious increases money made by 1% per level, max of 10000% 50,505,505,000 tokens. Yes, that is more than 50 billion tokens. Good luck. This one will be an enchant that you get over time. You can start now, or save for master enchants. You will want at least prestigious 3500 before you hit C1

Champion Enchants

Enchant What it does Cost to Max
Triple Level Leveler adds 3 levels of fortune per proc 10,000,000
Abundance Gives 1% more tokens per level, max of 500% 6,737,500,000
Elevate Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious 5,450,000,000
Random Rankup Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10 1 level: 2,500,000 Max: 11,962,500,000
Random Prestige Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000 1 level: 7,500,000 Max: 24,670,000,000
Random Master Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000 1 level: 15,000,000 Max: 49,350,000,000
Double Rankup 1% chance per level to rankup twice when random rankup procs. Max 100% 1 level: 10,000,000 Max: 50,500,000,000
Double Prestige 1% chance per level to prestige twice when random prestige procs. Max 100% 1 level: 15,000,000 Max: 75,750,000,000
Double Master 1% chance per level to master twice when random master procs. Max 100% 1 level: 20,000,000 Max: 101,000,000,000

Only get 1 of the random enchants to start off

Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style

Miscellaneous Enchants

Enchant What it does/when to get Cost to Max
Prestigious If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining see above
Enhancer Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate 84,250,000
Champion Tokens This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time 30,000,000

Random Money

Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in

Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100

Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000

Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000

Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000

Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000

Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000

Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000

Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000

Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000

Quality Of Life Enchants

Lucky Money: Chance to find small money bonuses.

Master Money: Small chance to receive small amounts of money

Champion Money: Small chance to receive small amounts of money

Key+ upgrader: Automatically upgrades keys to ++ variants

Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+

Helpful commands

Caption text
Command Purpose
/eff or /efficiency Shows efficiency level
/unb or /unbreaking Shows unbreaking level
/for or /fortune Shows fortune level
/prestigious Shows your prestigious bonus
/worth Shows your pickaxe's worth
/worth <enchant> Shows an enchant's worth on your pickaxe
/s prosper Disables prosper messages
/s frenzy Disables frenzy messages
/s rampage Disables rampage messages
/s multitude Disables multitude messages
/s plenitude Disables plenitude messages
/s Opens settings
/cu Toggles CrateUpgrader
/ku Toggles KeyUpgrader
/co Toggles CrateOrganizer

Fishing Rod Guide

This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3

There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double grates or 1% chance to double keys.

Screenshot 19.png
Enchant What it does Cost to Max
Key Finder Finds better keys 1,050,000
Key Doubler 2.5% chance per level to double keys. Max of 25% 550,000
Crate Finder Finds better crates 3,000,000
Crate Doubler 2.5% chance per level to double crates. Max of 25% 550,000
Lure Decreases time need to catch fish. 5 second decrease per level 55,000,000

The rest are quality of life. Get them whenever you want to.

Sword Enchants

I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.

Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc

Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3

Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3

Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.

Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5

Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD

Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD

Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1

Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.