Enchant Guide
This guide was created by Zach5579 - Taken over and improved by Dank420Girl 5/30/21
Pickaxe Guide
Recommended picks
I recommend getting an event or OG or higher pick first. This will give you enough income to get to rank M1.
Important stuff
You should not be enchanting fortune when above level 3,500. You should also save any Artifacts or Momentum Pages you get for an event or higher than OG pick
Everyone has 100% token refund. Once you get an event or higher than OG pick, you can unenchant your current pick and start at the beginning of the guide for the event or higher than OG pick.
You can refund Enchants in /ce or refund all tokens using /rce all
You can Salvage Extra Gear and Pickaxes for Tokens using /salvage and /sa
You can Repair Items using /repair
Gangs Provide massive bonus's to some Enchants be sure to join a Gang as soon as possible /gang openings
Basic Enchants
Enchant | What it does |
---|---|
Tokens per 10 | Gives .1 tokens for every 10 blocks mined, in 1k increments |
Spiral to level 15 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
LuckyMining 3 | Chance to find 1, 2, 3 tokens while mining |
Haste | Optional Removes Mining Animation at Max Level |
Implants | Optional Replenishes Food as you mine. |
Jump | Optional Everyone has access to Fly |
Spiral to level 25 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Speed | Optional Flying is same Speed regardless of Speed Level |
LuckyCrate 3 | Chance to find more Crates while Mining |
LuckyKeys to level 4 | Chance to find mine, rankup, vote, and ultramine keys while mining |
LuckyMoney 3 | Chance to find 100k at level 1, 250k at level 2, and 500k at level 3 |
Exp Exchanger 5 | Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP |
LuckyTokens 3 | Chance to find tokens in 10, 20, or 30 increments based on level |
Spiral to level 35 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Leveler | Automatically levels up fortune in 1 level increments |
ExpMultiplier | Doubles Exp Gained from mining |
SellMultiplier 2 | Level 1 increases Sell Value of Blocks by 25%, Level 2 = 50% |
OreMultiplier 2 | Level 1 increases Sell Value of Blocks by 25%, Level 2 = 50% |
Plentitude 5 | Chance to double tokens on that swing. 1% per level, max of 5% |
LuckyKeys to level 8 | Chance to find prestige, master, champion, and knight keys while mining |
Multitude 5 | Chance to double money on that swing. 1% per level, max of 5% |
Spiral to level 45 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
SunRise | Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime. |
LuckyKeys to level 16 | Chance to find all + keys while mining |
Spiral to level 60 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Prestigious | Provides a 1% Sell Bonus Increase per Level of Prestigious |
Spiral to level 65 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards |
Accompany | Provides a 1% Sell Bonus Per Active Gang Member Online that is currently Mining. |
Master Enchants
Congrats! Once you hit M1, you can begin on working the master enchants.
Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is not good for new players
Enchant | What it does |
---|---|
Escalation | Increases your max token multiplier |
Upsurge | increases your max sell multiplier |
DankTokens | Better version of lucky tokens |
Clever | Doubles chance for leveler to procc |
DoubleLevel | Makes leveler give 2 levels instead of 1 |
Eclipse | More tokens at night |
Dankify | Master enchant. Doubles money earned from Lucky money, master money, and champion money |
Spiral to level 81 | Adds one more block per swing |
Prosper | 1% chance to double fortune per swing, per level |
Prosper 5 | get at 40-50k Fortune |
Prosper | Maxed at 75k-80k |
Prestigious | increases money made by 1% per level, max of 10000% |
Champion Enchants
Enchant | What it does |
---|---|
Triple Level | Leveler adds 3 levels of fortune per proc |
Abundance | Gives 1% more tokens per level, max of 500% |
Elevate | Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious |
Random Rankup | Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10 |
Random Prestige | Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000 |
Random Master | Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000 |
Double Rankup | 1% chance per level to rankup twice when random rankup procs. Max 100% |
Double Prestige | 1% chance per level to prestige twice when random prestige procs. Max 100% |
Double Master | 1% chance per level to master twice when random master procs. Max 100% |
Only get 1 of the random enchants to start off
Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style
Miscellaneous Enchants
Enchant | What it does/when to get |
---|---|
Prestigious | If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining |
Enhancer | Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate |
Champion Tokens | This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time |
Random Money
Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in
Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100
Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000
Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000
Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000
Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000
Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000
Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000
Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000
Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000
Quality Of Life Enchants
Lucky Money: Chance to find small money bonuses.
Master Money: Small chance to receive small amounts of money
Champion Money: Small chance to receive small amounts of money
Key+ upgrader: Automatically upgrades keys to ++ variants
Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+
Helpful commands
Command | Purpose |
---|---|
/eff or /efficiency | Shows efficiency level |
/unb or /unbreaking | Shows unbreaking level |
/for or /fortune | Shows fortune level |
/prestigious | Shows your prestigious bonus |
/worth | Shows your pickaxe's worth |
/worth <enchant> | Shows an enchant's worth on your pickaxe |
/s prosper | Disables prosper messages |
/s frenzy | Disables frenzy messages |
/s rampage | Disables rampage messages |
/s multitude | Disables multitude messages |
/s plenitude | Disables plenitude messages |
/s | Opens settings |
/cu | Toggles CrateUpgrader |
/ku | Toggles KeyUpgrader |
/co | Toggles CrateOrganizer |
Fishing Rod Guide
This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3
There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double grates or 1% chance to double keys.
Enchant | What it does | Cost to Max |
---|---|---|
Key Finder | Finds better keys | 1,050,000 |
Key Doubler | 2.5% chance per level to double keys. Max of 25% | 550,000 |
Crate Finder | Finds better crates | 3,000,000 |
Crate Doubler | 2.5% chance per level to double crates. Max of 25% | 550,000 |
Lure | Decreases time need to catch fish. 5 second decrease per level | 55,000,000 |
The rest are quality of life. Get them whenever you want to.
Sword Enchants
I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.
Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc
Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3
Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3
Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.
Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5
Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD
Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD
Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1
Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.