Enchant Guide
This guide was started by Zach5579 and updated by Dank420Girl/Zach5579
Pickaxe Guide
Basic Explanation
Steps | Description |
---|---|
Step 1 | Upgrade crates to obtain higher tier pickaxes. Fortune is gained from combining your pickaxe with higher tier pickaxes. Your Pickaxe will automatically upgrade when you open new higher tier crates. |
Step 2 | Fortune plays a massive part in progression. You should aim for an Event Pickaxe /ecw or OG Pickaxe /cw for starting out and then slowly increment upgrading through pickaxe tiers to the highest tier pickaxe. |
Step 3 | Build MasterOG Crates to buy Pets from /exchange Upgrade pets to Max Level and /petcombine them to create + Pets (You can also convert pets to MOG Crates in /exchange) |
Important stuff
Combined / AutoUpgraded Pickaxes to transfer Momentum, Enchants, and Manually added Artifacts. Use artifacts on your pickaxe as you gain them.
Everyone has 100% token refund. You can refund Enchants in /ce or refund all tokens using /rce all
You can Salvage Extra Gear and Pickaxes for Tokens using /salvage and /sa
You can Upgrade Crates to a Higher Tier by combining 4x of the same Crates or use /upgrade
Gangs
Gangs provide massive bonuses. Be sure to join a Gang as soon as possible using /gang openings. You will want to join the highest level gang you can get into as they provide more bonuses.
Basic Enchants
Steps | Enchant | What it does |
---|---|---|
Step 1 | Fortune | Fortune should gained through upgrading crates to get Pickaxes from higher Tier Crates |
Step 2 | Spiral to level 15 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards |
Step 3 | Jump | Optional Everyone has access to Fly. This Enchant is mainly used for getting Convoys in PvP |
Step 4 | Haste | Optional Removes Mining Animation at Max Level. Max level of 1 |
Step 5 | Tokensper10 | Gives .1 tokens for every 10 blocks mined - Mine 1m blocks = 100k Tokens |
Step 6 | LuckyMining 3 | Chance to find 1, 2, 3 tokens while mining |
Step 7 | Exp Exchanger 5 | Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP |
Step 8 | Implants | Optional Replenishes Food as you mine. |
Step 9 | Spiral to level 25 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards |
Step 10 | LuckyTokens 3 | Chance to find tokens in 10, 20, or 30 increments based on level |
Step 11 | Speed | Optional Only affects Run Speed not Flying |
Step 12 | LuckyCrate 3 | Chance to find more Crates while Mining |
Step 13 | LuckyKeys to level 4 | Chance to find mine, rankup, vote, and ultramine keys while mining |
Step 14 | Spiral to level 35 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards |
Step 15 | LuckyMoney 3 | Chance to find 100k at level 1, 250k at level 2, and 500k at level 3 |
Step 16 | Leveler | Automatically levels up fortune in 1 level increments |
Step 17 | LuckyKeys to level 9 | Chance to find prestige, master, champion, knight, and royal keys while mining |
Step 18 | ExpMultiplier | Doubles Exp Gained from mining |
Step 19 | OreMultiplier 4 | Increases Sell Value of Blocks by 25% per level. |
Step 20 | Plentitude 5 | Chance to double tokens on that swing. 1% per level, max of 5% |
Step 21 | Multitude 5 | Chance to double money on that swing. 1% per level, max of 5% |
Step 22 | SunRise to level 10 | Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime. |
Step 23 | Spiral to level 45 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards |
Step 24 | LuckyKeys to level 18 | Chance to find all the + keys while mining |
Step 25 | Prestigious to level 50 | Provides a 1% Sell Bonus Increase per Level of Prestigious |
Step 26 | SunRise to level 20 | Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime. |
Step 27 | Spiral to level 60 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards |
Step 28 | Prestigious to level 250 | Provides a 1% Sell Bonus Increase per Level of Prestigious |
Step 29 | Spiral to level 65 | Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Tokens, Money, and Rewards |
Step 30 | Frenzy | Small Chance to activate Frenzy increasing Money made from Mining by 2x for everyone online that has enchant at a rate of 15 Seconds per Level of Frenzy |
Step 31 | Rampage | Small Chance to activate Frenzy increasing Tokens made from Mining by 2x for everyone online that has enchant at a rate of 15 Seconds per Level of Rampage |
Empowerments
By this time you should have acquired enough fortune to gain some Empowerments via /emp - There is no choosing wrong empowerments, but based on your playstyle, some might be better suited than others. You can see a recommended list in the Champion & Knight Guide. All Empowerments provide unique boosts. Read over them and pick the ones that will apply to you the best. You can reset Empowerments at any time using Dempowerment Cookies which are obtainable from store or from Artifact Dave
Master Enchants
It's up to you to figure out how to progress from here.
Pro Tip Once you have enough pure worth for RandomMoney 100k + Enhancer You refund all enchants on your pickaxe to buy it. Once you can have RandomMoney 100k+Enhancer you will get Champion rank pretty quickly.
Random Money Enchant
Random money Enchant gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in. Note: it is not recommended to buy random money until you can afford 100,000 levels of it, totaling 5,000,050,000 tokens.
You can view how much you'd make at a specific RandomMoney Level using /randommoney <level>
Level | Random Money Bonus |
---|---|
Greater than/equal to Random Money Level 10 | Multiplies base money by 100. Money with no modifiers = $10,000 |
Greater than/equal to Random Money Level 100 | Multiplies base money by 1,000. Money with no modifiers = $1,000,000 |
Greater than/equal to Random Money Level 1000 | Multiplies base money by 10,000. Money with no modifiers = $100,000,000 |
Greater than/equal to Random Money Level 10000 | Multiplies base money by 100,000. Money with no modifiers = $10,000,000,000 |
Greater than/equal to Random Money Level 50000 | Multiplies base money by 1,000,000. Money with no modifiers = $500,000,000,000 |
Greater than/equal to Random Money Level 75000 | Multiplies base money by 10,000,000. Money with no modifiers = $7,500,000,000,000 |
Greater than/equal to Random Money Level 100000 | Multiplies base money by 100,000,000. Money with no modifiers = $100,000,000,000,000 |
Greater than/equal to Random Money Level 250000 | Multiplies base money by 1,000,000,000. Money with no modifiers = $2,500,000,000,000,000 |
Champion / Knight Enchants
Dank Prison is all about theory crafting. This Guide ends at Champion Rank. At this point it's up to you to figure out the rest. Communicate with others to figure out the best way to progress, or try new things and figure it out. Good Luck.
Misc Pickaxe Enchants
Event Pickaxe Enchants
- Valentines Event - HeartAttack - Chances Spiral Particles to Hearts Effect
- Cinco De Mayo Event - ParticleTransmutation - Chances Spiral Particles to Dragon Breath Effect
- St. Patricks Event - LuckyGold - Provides a 1% chance to double money for swing it procs on
Depth
Depth is a special enchant that can only be bought with Artifact Powder at David in Spawn. Each level of depth adds another layer to Spiral (+9 Additional Blocks per swing per level of Depth).
Depth Level | Price | Description |
---|---|---|
Depth 1 | 150 Artifact Powder | Adds +9 Blocks Broken Per Swing - Allows for 125% Sell and 110% Token, Lucky Block, and LuckyBlock+ Artifact Cap |
Depth 2 | 250 Artifact Powder | Adds +18 Blocks Broken Per Swing - Allows for 150% Sell and 120% Token, Lucky Block, and LuckyBlock+ Artifact Cap |
Depth 3 | 500 Artifact Powder | Adds +27 Blocks Broken Per Swing - Allows for 175% Sell and 130% Token, Lucky Block, and LuckyBlock+ Artifact Cap |
Depth 4 | 750 Artifact Powder | Adds +36 Blocks Broken Per Swing - Allows for 200% Sell and 140% Token, Lucky Block, and LuckyBlock+ Artifact Cap |
Depth 5 | 1000 Artifact Powder | Adds +45 Blocks Broken Per Swing - Allows for 225% Sell and 150% Token, Lucky Block, and LuckyBlock+ Artifact Cap |
Depth 6 | 1500 Artifact Powder | Adds +54 Blocks Broken Per Swing - Allows for 250% Sell and 160% Token, 150% Lucky Block, and 150% LuckyBlock+ Artifact Cap |
Corkscrew
Corkscrew is a special enchant that comes on TheMostDankest Pickaxe. It can also be bought from the Enchant Menu for 100b-(10*Blocks Mined) Tokens. Each level of corkscrew adds another layer (Adds +9 Blocks Broken Per Swing) to spiral.
Momentum
Momentum is a special enchant that can only be found by mining. While mining, you might find a Momentum Page. Applying this page to a pick adds momentum levels to your pick. The amount of momentum levels per page depends on certain bonuses.
Each level of momentum on your pickaxe increases the overall sell value by .1% while the enchant is active.
To activate the enchant, you must mine until the momentum counter on certain scoreboards /sb is above 250. This goes up infinitesimally. Once you stop mining, the counter drops by 5 points per second. Once your Momentum Counter drops below 250 momentum, the enchant will deactivate and will no longer provide additional sell bonus.
Momentum has infinite levels.
Mimic Enchant levels
Level 1: Leveler
Level 2: Depth 1
Level 3: Lucky Keys
Level 4: Random Money
Level 5: Rampage
Level 6: Frenzy
ChampionKeyUnlock
Once you have 100% of all the base artifacts (100% sell, token, luckyblock, and luckyblock+), you can go to Artifact Dave at spawn and get this enchant for free. This enchant removes the limiter on normal champion keys found via mining, allowing you to find your maximum allowed amount of keys.
Fishing Rod Guide
This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3
There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double crates or 1% chance to double keys.
Enchant | What it does |
---|---|
Key Finder | Finds better keys |
Key Doubler | 2.5% chance per level to double keys. Max of 25% |
Crate Finder | Finds better crates |
Crate Doubler | 2.5% chance per level to double crates. Max of 25% |
Lure | Decreases time need to catch fish. 5 second decrease per level |
LuckyKeys++ | Gives you a chance to fish ++ keys. In this order, based on level: Mine, Rankup, Vote, Ultramine, Prestige, Master, Champion, Knight, Royal |
ExtraFish
ExtraFish is a fishing rod enchant that can be purchased from DragonEgg Tom. Each level provides additional benefits to your rod. See below.
Depth Level | Price | Description |
---|---|---|
ExtraFish 1 | 50 Dank Dust | Provides +1 extra fish and 20% chance to double fished Keys / Crates |
ExtraFish 2 | 75 Dank Dust | Provides +2 extra fish and 40% chance to double fished Keys / Crates |
ExtraFish 3 | 100 Dank Dust | Provides +3 extra fish and 60% chance to double fished Keys / Crates |
ExtraFish 4 | 150 Dank Dust | Provides +4 extra fish and 80% chance to double fished Keys / Crates |
ExtraFish 5 | 200 Dank Dust | Provides +5 extra fish and 100% chance to double fished Keys / Crates |
Sword Enchants
This is just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.
Enchant | What it does |
---|---|
Leech | 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc |
Infect | 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3 |
Inhibitor | Small chance to stop your enemy from regening health for 2 seconds. Max level 3 |
Entangle | Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3. |
Grounded | Disables all forms of jumping potion effects. 3 seconds per level, max level 5 |
Shadowstep | Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD |
Divine Shield | Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD |
Slowness | Activates 1 second of slowness every time you hit your enemy. Max level 1 |
Fangs | 5% chance to activate, summons a row of evoker fangs, damages anything in the way, possibly launching them into the air. |
Helpful commands
Command | Purpose |
---|---|
/for or /fortune | Shows fortune level on a Pickaxe |
/prestigious | Shows your prestigious bonus on a Pickaxe |
/worth | Shows your Pickaxe, Fishing Rod, and Swords worth |
/worth <enchant> | Shows an enchant's worth on your Pickaxe, Fishing Rod, and Swords |
/s frenzy | Disables Frenzy Broadcast Messages |
/s rampage | Disables Rampage Broadcast Messages |
/s | Opens settings |
/cu | Toggles CrateUpgrader |
/ku | Toggles KeyUpgrader |
/co | Toggles CrateOrganizer |
/ko | Toggles KeyOrganizer |
/emp | Opens Empowerments Menu |