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=== Recommended picks ===
=== Recommended picks ===


I recommend getting an Event Pickaxe (/ecw) or OG Pickaxe (/cw) or higher pick first. This will give you enough income to get to rank M1.
I recommend getting an Event Pickaxe '''/ecw''' or OG Pickaxe '''/cw''' or higher pick first. This will give you enough income to get to rank M1.


=== Important stuff ===
=== Important stuff ===

Revision as of 05:14, 31 May 2021

This guide was created by Zach5579 - Taken over and improved by Dank420Girl 5/30/21

Pickaxe Guide

Recommended picks

I recommend getting an Event Pickaxe /ecw or OG Pickaxe /cw or higher pick first. This will give you enough income to get to rank M1.

Important stuff

You should not be enchanting fortune when above level 3,500. You should also save any Artifacts or Momentum Pages you get for an event or higher than OG pick

Everyone has 100% token refund. Once you get an event or higher than OG pick, you can unenchant your current pick and start at the beginning of the guide for the event or higher than OG pick.

You can refund Enchants in /ce or refund all tokens using /rce all

You can Salvage Extra Gear and Pickaxes for Tokens using /salvage and /sa

You can Repair Items using /repair

Gangs Provide massive bonus's to some Enchants be sure to join a Gang as soon as possible /gang openings

Basic Enchants

Enchant What it does
Tokens per 10 Gives .1 tokens for every 10 blocks mined, in 1k increments
Spiral to level 15 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards
LuckyMining 3 Chance to find 1, 2, 3 tokens while mining
Haste Optional Removes Mining Animation at Max Level
Implants Optional Replenishes Food as you mine.
Jump Optional Everyone has access to Fly
Spiral to level 25 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards
Speed Optional Flying is same Speed regardless of Speed Level
LuckyCrate 3 Chance to find more Crates while Mining
LuckyKeys to level 4 Chance to find mine, rankup, vote, and ultramine keys while mining
LuckyMoney 3 Chance to find 100k at level 1, 250k at level 2, and 500k at level 3
Exp Exchanger 5 Exchanges Exp for tokens automatically. Level 1 = 35 EXP, Level 2 = 30 EXP, Level 3 = 25 EXP, Level 4 = 20 EXP, Level 5 = 15 EXP
LuckyTokens 3 Chance to find tokens in 10, 20, or 30 increments based on level
Spiral to level 35 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards
Leveler Automatically levels up fortune in 1 level increments
ExpMultiplier Doubles Exp Gained from mining
SellMultiplier 2 Level 1 increases Sell Value of Blocks by 25%, Level 2 = 50%
OreMultiplier 2 Level 1 increases Sell Value of Blocks by 25%, Level 2 = 50%
Plentitude 5 Chance to double tokens on that swing. 1% per level, max of 5%
LuckyKeys to level 8 Chance to find prestige, master, champion, and knight keys while mining
Multitude 5 Chance to double money on that swing. 1% per level, max of 5%
Spiral to level 45 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards
SunRise Provides a 1% Sell Bonus Increase per Level of SunRise while Spawn is DayTime.
LuckyKeys to level 16 Chance to find all + keys while mining
Spiral to level 60 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards
Prestigious Provides a 1% Sell Bonus Increase per Level of Prestigious
Spiral to level 65 Allows you to break 1 more block per level. More Blocks Broken Per Swing = More Money + Rewards
Accompany Provides a 1% Sell Bonus Per Active Gang Member Online that is currently Mining.

Master Enchants

Congrats! Once you hit M1, you can begin on working the master enchants.

Do not enchant randommoney until C1! It costs 5b tokens to get to 100k, and any level below that is not good for new players

Enchant What it does
Escalation Increases your max token multiplier
Upsurge increases your max sell multiplier
DankTokens Better version of lucky tokens
Clever Doubles chance for leveler to procc
DoubleLevel Makes leveler give 2 levels instead of 1
Eclipse More tokens at night
Dankify Master enchant. Doubles money earned from Lucky money, master money, and champion money
Spiral to level 81 Adds one more block per swing
Prosper 1% chance to double fortune per swing, per level
Prosper 5 get at 40-50k Fortune
Prosper Maxed at 75k-80k
Prestigious increases money made by 1% per level, max of 10000%

Champion Enchants

Enchant What it does
Triple Level Leveler adds 3 levels of fortune per proc
Abundance Gives 1% more tokens per level, max of 500%
Elevate Gives 1% more total money per level, max of 100%. This enchant stacks with all other enchants, so if you have 2500 prestigious, 1 level of elevate will give you the equivalent of 25 prestigious
Random Rankup Get a free rankup after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10
Random Prestige Get a free prestige after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 1000
Random Master Get a free master after mining a certain amount of blocks. 1 level reduces amount of blocks needed by 10000
Double Rankup 1% chance per level to rankup twice when random rankup procs. Max 100%
Double Prestige 1% chance per level to prestige twice when random prestige procs. Max 100%
Double Master 1% chance per level to master twice when random master procs. Max 100%

Only get 1 of the random enchants to start off

Get these first, and then you can choose what you want your play style to be, and base the next ones off of play style

Miscellaneous Enchants

Enchant What it does/when to get
Prestigious If you use autominer a lot, you should work on prestigious, as randommoney doesn't activate unless you are actively mining
Enhancer Increases chance of randommoney to proc by .01% per level, max of 1% chance proc rate
Champion Tokens This one is again an active mining enchant. Chance to find 40, 80, and 160 tokens at a time

Random Money

Random money gives 1 dollar per level as a base amount, and the cost increases by 1 token per level. The base amount is the multiplied by another amount, depending on what tier you are in

Tier 1: Less than/equal to Random Money 10. Multiplies base money by 100

Tier 2: Less than/equal to Random Money 100. Multiplies base money by 1,000

Tier 3: Less than/equal to Random Money 1000. Multiplies base money by 10,000

Tier 4: Less than/equal to Random Money 10000. Multiplies base money by 100,000

Tier 5: Less than/equal to Random Money 50000. Multiplies base money by 1,000,000

Tier 6: Less than/equal to Random Money 75000. Multiplies base money by 10,000,000

Tier 7: Less than/equal to Random Money 100000. Multiplies base money by 100,000,000

Tier 8: Less than/equal to Random Money 250000. Multiplies base money by 1,000,000,000

Tier 9: Less than/equal to Random Money 500000. Multiplies base money by 10,000,000,000

Quality Of Life Enchants

Lucky Money: Chance to find small money bonuses.

Master Money: Small chance to receive small amounts of money

Champion Money: Small chance to receive small amounts of money

Key+ upgrader: Automatically upgrades keys to ++ variants

Lucky Block upgrader: Auto combines Lucky Blocks into Lucky Block+

Helpful commands

Caption text
Command Purpose
/eff or /efficiency Shows efficiency level
/unb or /unbreaking Shows unbreaking level
/for or /fortune Shows fortune level
/prestigious Shows your prestigious bonus
/worth Shows your pickaxe's worth
/worth <enchant> Shows an enchant's worth on your pickaxe
/s prosper Disables prosper messages
/s frenzy Disables frenzy messages
/s rampage Disables rampage messages
/s multitude Disables multitude messages
/s plenitude Disables plenitude messages
/s Opens settings
/cu Toggles CrateUpgrader
/ku Toggles KeyUpgrader
/co Toggles CrateOrganizer

Fishing Rod Guide

This one is a bit easier. Fishing can get you a lot of tokens, but you have to put a decent amount of tokens into a rod to even begin getting tokens. I would recommend not fishing until after M1 and you have at least lure 3

There are now premium fishing rods. You can get a MOG, Immortal, TD, or TMD fishing rod from their respective crates. They come with a 5%, 15%, 25%, and 30% fishing artifacts. Fishing artifacts give either 1% chance to double grates or 1% chance to double keys.

Screenshot 19.png
Enchant What it does Cost to Max
Key Finder Finds better keys 1,050,000
Key Doubler 2.5% chance per level to double keys. Max of 25% 550,000
Crate Finder Finds better crates 3,000,000
Crate Doubler 2.5% chance per level to double crates. Max of 25% 550,000
Lure Decreases time need to catch fish. 5 second decrease per level 55,000,000

The rest are quality of life. Get them whenever you want to.

Sword Enchants

I'm not very experienced with PvP, so I'm just explaining the enchants. Everybody has a different style, so get these in whatever order you want to.

Leech: 5% chance to steal a heart from your enemy, 1 per level. Max 3 hearts per proc

Infect: 5% chance to apply poison to your enemy for 5 seconds. Poison 1 = Level 1, Poison 2 = Level 2, Poison 3 = Level 3

Inhibitor: Small chance to stop your enemy from regening health for 2 seconds. Max level 3

Entangle: Small chance to entangle your enemy, stopping them from moving for 1 second per level, max level 3.

Grounded: Disables all forms of jumping potion effects. 3 seconds per level, max level 5

Shadowstep: Teleports you to the block you are looking at when triggered. 5 block range per level max level 4. 30 second CD

Divine Shield: Pressing shift 3 times quickly activates this enchant. You are immune from all damage for 3 seconds. 3 minute CD

Slowness: Activates 1 second of slowness every time you hit your enemy. Max level 1

Fangs: 5% chance to activate, summons a row of evoker fangs, damages anything in the way,, possibly launching them into the air.